Has someone tried to allow several districts of the same type for the city? I've encountered several problems related to it.
1) The game UI shows housing hint instead of adjacency bonus if a district OnePerCity set to 0 (it's a minor problem for me)
2) The game doesn't check population limit properly (you still limited to build other district types but can build an unlimited amount of the districts you already possess). (a rather big problem)
3) The game doesn't allow to build district buildings in other districts of the same type, so you can't build two libraries etc (main issue for me)
What I want to achieve is to have the possibility to build several districts of the same type in a city following completely the same rules as with different types (so you should be limited by population but have the possibility to build a library in every DISTRICT_CAMPUS etc). Looks like the game just doesn't expect possibility to have several buildings of the same type in a city.
Is it possible to solve the issues?
My current ideas to make workarounds are:
- to make several library and other buildings in the database with completely the same properties but different keys (like BUILDING_LIBRARY, BUILDING_LIBRARY_02, BUILDING_LIBRARY_03 etc), the same for districts, and have relations like a prerequisite of BUILDING_LIBRARY_02 is DISTRICT_CAMPUS_02. However, the game can put all of the buildings to the same district and some other issues can appear
- just remove all special district buildings at all and increase district output based on tech/civ tree progress (however this will reduce production importance greatly, so other massive balance changes are required)
But a problem with population limit not checked properly will still remain with both approaches and it breaks a balance a lot.
(I would like to use a mod for default game, not R&F since all features of the last are completely useless for my purposes)