Quick Questions and Answers

you mean zoom in?
For the required screen resolution, the unit panel and minimap take up a lot of space.
Interested in any method (mod, code editing, etc.) namely zoom out (reduce, decrease) the scale of the minimap and unit panel (I assume you can change the sizes in ...\Civilization V\Assets\DLC\Expansion2\UI\InGame\WorldView\UnitPanel_small.xml ).
I’m not good at this syntax, so I reduced the “size” of some elements, but did not change the size of the icons. It looks more or less.
Ideally, be able to globally change the scale of individual interface elements, for example in percentages.
 
Last edited:
Do you know of a way to skip the silly Play screen Civ5 stops at on initial launch?
Ie go straight thru to the main menu.

 
@mofab16084 Thank you :)
It's only a minor QoL thing, but every bit helps. I'm already skipping movies, that 'Play' screen is the only pause between desktop icon and main menu.
 
How does the Demographics index calculates stats? For example, I have a total of 24 pop distributed between 4 cities, another civ has 16 pop distributed among 2 cities, yet they have the greatest population according to the Demographics index
 
FYI, once in that Demographics screen, you have 8 lines of very coarse information. But if you click on the word "Demographic" at the top, you get a drop down menu of 28 lines, all of which are able to be filtered to the specific Civ(s) or City State(s) you want to see. I like to promote wars between the AI Civs, so I use the bottom one (Military Might) a lot, to see who is powerful and who is weak. (NOTE: For Military Might, it will look like the AI civs are defaulted "On", while the City States are defaulted "Off". But you should notice that the Barbarians, at the very bottom, are also defaulted "On", which may skew what you're seeing.)
 
I use EUI (but no mods), so maybe it is from EUI.
 
Just to make sure I understand correctly, Order's Double Agents tenet doesn't make the civ completely immune to any spying, it just makes the cities that have spies assigned to them for counterespionage immune to spying, right? So the trick is to either avoid the cities with the most science output (i.e. the ones that the target civ would likely prioritize for defense) and tolerate the slower progress, while also making a point to move the spy to another city with each successful tech theft to keep the counterspies off their trail?
 
Can you reduce the population of an enemy city before you capture it? How does that work?

1. If you destroy all the title improvements, and/or cover the food producing tiles with your military units... are you reducing the population of that enemy city over time?
2. When you range attack hit the city, does it kill civilians?
My goal would be to reduce the population that way so when I capture/puppet it, it has a lower population/unhappiness hit.
 
1. Yes, you can starve enemy cities this way

It can take a while, depending on how much food they've amassed since growing their latest citizen. But once this food pool reaches 0, they should lose a citizen every turn as long as their food per turn stays negative

2. No
 
Can you reduce the population of an enemy city before you capture it? How does that work?

1. If you destroy all the title improvements, and/or cover the food producing tiles with your military units... are you reducing the population of that enemy city over time?
2. When you range attack hit the city, does it kill civilians?
My goal would be to reduce the population that way so when I capture/puppet it, it has a lower population/unhappiness hit.
On a couple of occasions I captured a big city, emptied it of troops and let it be recaptured the next turn. When you retake the city the next turn it is often down to size 1, or certainly a lot smaller. I have used this tactic to limit unhappiness.
 
For the late game, nukes will greatly reduce the population of cities that are within their blast radius. Be careful with nuclear missiles, however; unlike atomic bombs, they will invariably destroy cities that have a population of 6 or less (5 with a bomb shelter pre-BNW, 4 in BNW), so unless you are planning to settle your own cities in their place, pick your targets well.
 
1. Yes, you can starve enemy cities this way

It can take a while, depending on how much food they've amassed since growing their latest citizen. But once this food pool reaches 0, they should lose a citizen every turn as long as their food per turn stays negative

2. No
I can confirm it does work and it's not likely worth it.

I had an opportunity to test it. Used 17 units to cover all food tiles. Could only get them down to 3 pop, they had 2-food city tile, Granary and Water Mill. Wiped my gold out.
On a couple of occasions I captured a big city, emptied it of troops and let it be recaptured the next turn. When you retake the city the next turn it is often down to size 1, or certainly a lot smaller. I have used this tactic to limit unhappiness.
Thanks! You reminded me; I did that technique years ago and forgot it. Yes, that works the best.
 
Top Bottom