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Search the file NewCustomModOptions.xml, open it with notepad, then change value to 1 where it says SHIPS_FIRE_IN_CITIES_IMPROVEMENTS.

Screenshot_1.png
 
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Search the file NewCustomModOptions.xml, open it with notepad, then change value to 1 where it says SHIPS_FIRE_IN_CITIES_IMPROVEMENTS.

View attachment 747592
I couldn't find that line, but I think it should be this one now

<!-- Naval units cannot do ranged attacks from cities or passable improvements -->
<Row Class="5" Name="CORE_NO_NAVAL_RANGED_ATTACKS_FROM_CANALS" Value="0"/>
 
Oh. In VP 4.22 is there, so it seems that in version 5.0 the option has been renamed.
 
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yes, and it doesnt stack with adjacent units either
I just witnessed the following situation: a swordsman in neutral territory adjacent to a spearman with Benevolence and Medic I rightfully healed 20 HP. So both promotions are working together, the problem seems to be on your end.
 
Exactly. It's random who wins the election: The spy owner gets one point for each turn of the election period in which their spy is in the CS. The chance of winning is (their points)/(sum of the points collected by all players). After the election, the numbers are reset to zero.

That sounds really fair tbh ( sarcasm) so after succesfull rigging of one spy, points of all ppresent spies are reset to zero. AI does seem to have quite a bit of luck. truth is we can't ever know how many spies actually are present in single CS if just one always suceed, but again in my current game english spy beaten me to it already 3 times in a row. that system can be called whatever but IMO not fair at all.
 
That sounds really fair tbh ( sarcasm) so after succesfull rigging of one spy, points of all ppresent spies are reset to zero. AI does seem to have quite a bit of luck. truth is we can't ever know how many spies actually are present in single CS if just one always suceed, but again in my current game english spy beaten me to it already 3 times in a row. that system can be called whatever but IMO not fair at all.
Perhaps espionage is not particularly renowned for its strong sense of fair play, and perhaps it never has been?
 
The question is why more than 20 city-states are not created ( I mean, when you set, for example, 30-50, the city is still only 20 ) in version Mod_VP_43Civ_EUI_5.0-alpha.03?

Is this done on purpose or is it a bug?
 
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The question is why more than 20 city-states are not created ( I mean, when you set, for example, 30-50, the city is still only 20 ) in version Mod_VP_43Civ_EUI_5.0-alpha.03?

Is this done on purpose or is it a bug?
IIRC correctly it's on purpose. I think 63 is the limit on number of players.
 
Yes that's right there are only 63 slots max. In 43 civ it reassigns, at the DLL level, which slots are for whom.
So to get 43 civ it reduces the total number of CS slots to 20.
If you want to do like 2 civs and 61 city state just use normal, non-43 civ install.
 
Normal still has only 41 CS slots. You'll have to recompile the DLL for 61, and it may break the setup screen.
 
in which file or files and what should I change to increase the size of the map and the number of wonders?

Which file in the mod has priority for this? Or is it somewhere in the root files of the game?

just if I change it in steamapps\common\Sid Meier's Civilization V\Assets\DLC\Mod_VP_EUI_5.0-alpha.03\Override\CIV5Units.xml
<DefaultPlayers>18</DefaultPlayers> here from 12 to 18 and it works
<DefaultMinorCivs>36</DefaultMinorCivs> change also works
<NumNaturalWonders>17</NumNaturalWonders> I change it here but there is no effect, where else can I change it?
and I changed these 2 lines, but this leads to the game being closed after 1 move....
<GridWidth>128</GridWidth>
<GridHeight>80</GridHeight>

So the question is WHICH file to change the map size?
 
FGX..sth.png

What's going on here? Is Karl Martell intervening because the Huns are at the gates of Paris?
This is actually the first time ever that I've seen graphics flickering like this in VP.
Small map, only 4 civs and T89. It flickered for a while, and now CiV has crashed.
 
View attachment 749112

What's going on here? Is Karl Martell intervening because the Huns are at the gates of Paris?
This is actually the first time ever that I've seen graphics flickering like this in VP.
Small map, only 4 civs and T89. It flickered for a while, and now CiV has crashed.
 
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Playing on version 4.22 and I get a message saying that my trade route was plundered by a civ that I'm not at war with. Is that WAD?
 
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