Quick speed

greenfieldpark

Warlord
Joined
Aug 28, 2007
Messages
287
Quick question about quick speed. Why play anything else?
Civ games take forever. Ive been playing since the beginning. I only got so many hours. Why play anything but quick?

Does standard or higher speeds improve on the game? If so how?
 
Many players feel the game is too fast (even on standard speed). This is especially noticeable for war, because new techs are discovered and new units built very quickly relative to how much damage you can deal.
 
Even with scalers, the mod is balanced around Standard speed and Standard sized map, so I only play in those settings.
 
So what may make this unbalanced by playing quick speed?

Wondering if i should switch to standard.

intuitively, I would say quick tips the balance towards peaceful/turtling play, against warmonger civs. Units don't move - and combats are not resolved - any faster, so for the same war duration, maybe on normal you can take a few cities but you can't on quick, because they will have castles before you end the siege. Quick favors the top side of the tech tree in that regard, the window you get from a military tech is shorter while units don't fight any faster. I typically go quick when I want to try fun OCC strategies and see results quickly - although playing tall on quick also has production overflow issues. I don't know what other effects it can have.

If you want to enjoy a cool unique unit you're fond of, I'd recomend the switch to standard, but it is also a matter of difficulty level.
 
After many years playing civ i seem to have settled on huge communitu maps with low water, epic speed, 20 civs and 30 CS's, all civs random including mine (might re-roll if get a civ i played recentlly or a civ with a similar style to one i just played.

I like really epic games where i feel like i am part of a 'world' i have to discover as i go along and not just in a game and these seems to bring the best balance for me.
Huge communitu maps with low water give a great variety of maps so i never really know what the map will look like.
I used to play marathon but epic speed seems to fit better with the map size as the speed and map size scalers are closer so it doesn't make it easier/harder for warmongers.
Epic speed also seems to strike to best balance between the units seeming meaningful and not being outdated before you get to use them and things not taking foreeeevvvvveeeeerrrrr to do.
20 civs and 30 CS seem a good balance of interesting, filled and varied world while still giving space for individual civs to grow and allow for peaceful play still while making it harder as you are virtually guranteed multiple who are good at competing for all victories and will snag wonders and snowball ahead if you take your foot off the gas.
 
Games don't take forever when you've played enough, a peaceful game can be played in 4-6 hours total. I'm not sure what getting the game over with quicker does anyway?
 
Games don't take forever when you've played enough, a peaceful game can be played in 4-6 hours total. I'm not sure what getting the game over with quicker does anyway?
Oh wow, do you automate everything?
 
Games don't take forever when you've played enough, a peaceful game can be played in 4-6 hours total. I'm not sure what getting the game over with quicker does anyway?
That's quite fast. I take a long time to think pretty frequently.
 
Oh wow, do you automate everything?

Nah I just don't build that many cities and tend to build everything in the same order roughly. The last game for peace is also super quick setting processes and waiting.
 
speed balance depends on map size. i always play huge maps, imagine going to war on a huge map on quick speed lol. even on standard speed that i used to play on, by the time your troops/navy reach their destination it's time to turn around and bring them back to upgrade. then when they're back they're ready to be upgraded yet again. you'd never get anywhere! :lol:

generally
huge/marathon
large/epic
standard/standard
tiny/quick

i've been playing marathon/huge for a couple of years now and couldn't look back. i typically play the same game for weeks, often even months. i love how each era feels important and you experience the age and its units to its fullest, rather than upgrading every few turns and flying through eras. i personally also love every decision you make matters so much more and there's a lot more strategy to take into account during war too. on marathon losing a unit you can't afford to lose can be devastating because of the production times.

i booted civ 5 up on saturday and only stopped playing a few hours ago (hence my ramblings soz :lol:) and that's only because i'm physically too exhausted to carry on. since yesterday morning i've been fighting a single war. idk i can't imagine playing on quicker speeds, you can't really immerse yourself or soak it in.

image-2021-05-25-072811.png
 
It already takes me more than 60 hours for one standard speed game. I can't imagine playing huge/marathon.
 
It already takes me more than 60 hours for one standard speed game. I can't imagine playing huge/marathon.
it's an acquired taste for sure :)
i'm a weirdo though i just like to world build and roleplay. to me the history of my empire is all story telling. i enjoy the rise and fall, resurrections, hardships and golden ages i experience over weeks and months.
i don't even play with any victory conditions i turn them off and just.. play until i bump into a hard CTD or get wiped out. :lol:
 
it's an acquired taste for sure :)
i'm a weirdo though i just like to world build and roleplay. to me the history of my empire is all story telling. i enjoy the rise and fall, resurrections, hardships and golden ages i experience over weeks and months.
i don't even play with any victory conditions i turn them off and just.. play until i bump into a hard CTD or get wiped out. :lol:

So you are making me think of doing marathon on huge.

However with the huge time investment...which civ do you go with. You will be spending so much time with one civ it better be an enjoyable one.
 
So you are making me think of doing marathon on huge.

However with the huge time investment...which civ do you go with. You will be spending so much time with one civ it better be an enjoyable one.

If your not usually a long game player i would try epic first. I played marathon huge in all civ games until a couple of years ago when i dropped down to epic. To be clear i am not dissing marathon games but be aware of some of the drawbacks of marathon games.
The start and end of the game can be a bit tiresome but the middle of the game is usually great.

The first 50 turns or so can really be a next-turn click-fest as things take a very long to build although you will likely have scounted out a huge portion of land before your decide if your going to focus war, general wide play or tall.

The end game can be a drag especially on a huge map and a very good gaming rig i think mostly due to the fact that civ 5 is restricted to the 32-bit system and it can take minutes between turns. That combined with the fact everything but war takes 3 times as long means i would give up a lot of games once they looked like it was obvious if i would win or lose.

Getting something wrong can be really, really bad. Losing units means it takes a long time to replace them, missing out on a wonder is huge as it can take 60-100 turns for a wonder to be built early game and one game i always remember which i basically lost in a single turn. It was late game and i had sea trade routes everywhere when i got DoW'd and all my trade routes got pillaged. I had no real stock of gold so couldn't even purchase trade routes and my income went into minus a couple hundred gold. I would take 10-20 turns to replace each trade route and my gold went negative in 2-3 turns so units started auto deleting, with a war to fight, so that was basically just game over.


There are advantages to marathon in that the AI generally suffers the same issues you do so if you kill their units it is much harder for them to replace them. If you have a really dominant UU you get a very long time to exploit it, you can massively cripple the AI economy etc as well as the fact that the above 'issues' can really make the game and events seem really historical and epic rather than realtively throwaway.


As for which civ to choose. In the current live version i would probably pick a good early faith civ as founding a religion easily makes or breaks a game at the moment and getting 250 turns into game to find out you missed a religion, especially when you were focusing on it is not a great experience.


Generally for marathon i would recommend as wide a game as possible as with lots of cities your less likely to spend numerous turns just clicking next turn while things build especially if playing peacefully.


I have settled on epic in recent years as it still takes me weeks to play a game but i find i actually finish more games while timescales still feel 'epic', era's and units don't feel inconsequential, things like wonders feel like a significant investment and when things go wrong it can still feel like a significant loss. I would also say that tall peaceful games are not really 'playable' on marathon where as all options are on the table in epic.
 
I also mostly play on epic these days. I love huge maps on marathon, but after a long break away from the game I'm finding the right difficulty for me again and figuring out civs I'm not familiar with, and marathon makes getting to the medieval era and realising you haven't picked the right setting (or played the civ well) quite demoralising :crazyeye:

Usually I find standard speed lacks that grand feeling I really enjoy, but I'm thinking to play some standard/standard games to get a feel for the intended balance of the mod.
 
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