Hello Folks,
What BNW Quirks, Exploits, Loopholes and IMBAs Did I Miss (or are out-patched and no longer work)?
1. Maritime CSs: With an alliance, you get +3 food in your capital and +1 food for every other city you have. This can be a bit unfair if you have a wide Civ. Yes, other players, including the AI has the advantage of using this with the Maritime CSs, too, but, this is not my point - it seems like an IMBA function.
2. Click on Honor SP, have archer outside of each barb encampment - kill the barbs that spawn for culture bonus, but don't knock off the encampment, you also gain XP, which can make your Archers fairly powerful early game, if you do this a bit much...
3. When at war: Pillage a tile, fix it with your worker for gold, then pillage the tile, then fix it with your worker for gold, rinse and repeat I read somewhere that you can pillage your own resources (and repair them for the same gold loop), but, I don't think this is possible? I haven't tried this, either.
4. Sell everything to a Civ, gain gold, etc, then go to war with the Civ, get it all back (once you conquer)
5. Buy-off CSs for their alliances right before the UN meets to win diplo victory
6. To get "free" Worker, especially during early game, where they are "turn expensive", DOW a CS, steal their worker, then declare peace.
7. I don't understand the "research blocking" technique, where you have the game aim to give you the tech you want when a research agreement expires. Someone please explain...
8. If Austria, and at war with a Civ that is closer to an allied CS, then it is to you, gift your units to that CS, then buy that CS - it will teleport your troops to the battlefield, so to speak
9. This is a nasty MP thing that I just read about, and I don't know if it works against the AI, as I have not tried it (or plan to): Player A trade offers to Player B (another MPer, not AI),Player B modifies the trade-request to whatever he wants to steal from Player A; Player B closes the trade window, reopens it, sees Player A's proposal, and accepts it. For some weird game glitch, Player B now has all trade items he placed in his modified list.
10. Any others?
Again, they don't have to be "evil" game glitches like #9, they can be anything you have found to be, for lack of better words: Exploits or Outlier advantages. Your comments can also pertain to certain Civs you feel are unnaturally IMBA, for instance. As an example, playing Poland seems IMBA to me; I have an easier time at winning with it.
Thanks,
Marc
What BNW Quirks, Exploits, Loopholes and IMBAs Did I Miss (or are out-patched and no longer work)?
1. Maritime CSs: With an alliance, you get +3 food in your capital and +1 food for every other city you have. This can be a bit unfair if you have a wide Civ. Yes, other players, including the AI has the advantage of using this with the Maritime CSs, too, but, this is not my point - it seems like an IMBA function.
2. Click on Honor SP, have archer outside of each barb encampment - kill the barbs that spawn for culture bonus, but don't knock off the encampment, you also gain XP, which can make your Archers fairly powerful early game, if you do this a bit much...
3. When at war: Pillage a tile, fix it with your worker for gold, then pillage the tile, then fix it with your worker for gold, rinse and repeat I read somewhere that you can pillage your own resources (and repair them for the same gold loop), but, I don't think this is possible? I haven't tried this, either.
4. Sell everything to a Civ, gain gold, etc, then go to war with the Civ, get it all back (once you conquer)
5. Buy-off CSs for their alliances right before the UN meets to win diplo victory
6. To get "free" Worker, especially during early game, where they are "turn expensive", DOW a CS, steal their worker, then declare peace.
7. I don't understand the "research blocking" technique, where you have the game aim to give you the tech you want when a research agreement expires. Someone please explain...
8. If Austria, and at war with a Civ that is closer to an allied CS, then it is to you, gift your units to that CS, then buy that CS - it will teleport your troops to the battlefield, so to speak
9. This is a nasty MP thing that I just read about, and I don't know if it works against the AI, as I have not tried it (or plan to): Player A trade offers to Player B (another MPer, not AI),Player B modifies the trade-request to whatever he wants to steal from Player A; Player B closes the trade window, reopens it, sees Player A's proposal, and accepts it. For some weird game glitch, Player B now has all trade items he placed in his modified list.
10. Any others?
Again, they don't have to be "evil" game glitches like #9, they can be anything you have found to be, for lack of better words: Exploits or Outlier advantages. Your comments can also pertain to certain Civs you feel are unnaturally IMBA, for instance. As an example, playing Poland seems IMBA to me; I have an easier time at winning with it.
Thanks,
Marc