R.E.D. WWII: Concepts & Suggestions

So, before I download this, what are the playable civs here?
 
Oh, and could someone give me directions on how to download?
 
Download link and installation instructions on the CFC database
-> The mod is split in two parts, you can't play it without both <-

:D
 
For the playable civs, here's the list for each scenario...

Europe 1939-1945:
France
Germany
Greece
Italy
United Kingdom
U.S.S.R.

Europe / North America 1936:
France
Germany
Italy
United Kingdom
U.S.A.
U.S.S.R.

Earth 1942:

China (Nationalist)
France
Germany
Italy
Japan
United Kingdom
U.S.A.
U.S.S.R.
 
For the playable civs, here's the list for each scenario...

Europe 1939-1945:
France
Germany
Greece
Italy
United Kingdom
U.S.S.R.

Europe / North America 1936:
France
Germany
Italy
United Kingdom
U.S.A.
U.S.S.R.

Earth 1942:

China (Nationalist)
France
Germany
Italy
Japan
United Kingdom
U.S.A.
U.S.S.R.
Thank you for the download info ;)

Just wondering, but why isn't the Netherlands playable in the Europe one? I, personally, would love to play as them. Even if I do only have one city. And since they are going to release a Dutch civ in the new expansion pack, it'd be cool if it was in here too. Possibly a conjoined "Low-Countries" civ for Brussels and Amsterdam?
 
Could I be getting the runtime error because my computer cant handle the huge maps?
Maybe, but I can't be sure of that.

Just wondering, but why isn't the Netherlands playable in the Europe one?

Well, Danrell has made the units, and Netherlands would do good on a world map too, so if you're motivated enough, head to the development thread, provide us with enough material to make good DoM and diplo screen (that means at least 8-9 WW2 poster related to Netherlands), a mp3 speech of the leader, introduction texts like for the other nation in the mod, and then I'll add them.

Same goes for Hungary, Poland, Finland...
 
Maybe, but I can't be sure of that.



Well, Danrell has made the units, and Netherlands would do good on a world map too, so if you're motivated enough, head to the development thread, provide us with enough material to make good DoM and diplo screen (that means at least 8-9 WW2 poster related to Netherlands), a mp3 speech of the leader, introduction texts like for the other nation in the mod, and then I'll add them.

Same goes for Hungary, Poland, Finland...

What kind of speech? Like the historical person's voice?
 
Okay, v.21 is uploaded on the CFC File Database.

Here's the change log :

v.21 (Mar 07, 2012):
- Feature : code to manage AI naval troops transport (from embarking plot to debarking plot, used only on 1939 map ATM)
- Feature : city can't be bombarded under 33% HP by air attacks, but once this threshold is reached, the damage that would have be done to the city can disable nearby improvements...
- Changed : Vilnius is given to Poland at scenario start on the Europe 1939 map.
- Tweaked : a few defines about AI opinion to prevent denouncing between allied nations.


I didn't expect to release it so soon, but alone I'm not able to test all variations, so I'm waiting for your reports, especially on the maritime troop transportation for the AI.

It works only on the Europe 1939 map ATM, be sure to leave the "Restrict AI Embarkation" checked on the setup menu.

Some more notes on the 1939 scenario because of the change since v.17 :

- With the addition of convoy, some plots get a bigger strategic importance.

- The side owning Suez will get convoy from here.

- For Germany, keeping friendly relation with Sweden (or invading...) is vital, and taking Narvik from Norway will give you convoy if the railroad to Kiruna is open during the winter months. The other part of the year, make sure that Kiruna-Lulea is clear and you'll get convoy from here. Once you're allied with Finland, you'll get convoy from Oulu if the road to Inari is clear (and it's not winter, Baltic sea is frozen at this time of the year... And no, don't ask me when I'll release the code for terrain variation with season, it's not written. Yet.)

- France and UK will get convoy from US via North Atlantic, so there's a good reason to fight here now.

There are also some other convoy between North Africa to France, and Libya to Italy.
 
Hi,

First off you've done an awesome job, and it looks amazing; however I cannot select any production; I had this problem with previous versions and have the latest (v20); Im updated to .348 and have only your mods in the mod folder. Ive re-installed many times with both winrar, and using the installer in CIV V. If you can help me out I would be very appreciative.

I've changed the requested patch to 1.0.1.511 as it seems that previous version miss some function in overridden files.

You can try to manually edit 2 files and see if it fix your problem, but I won't downgrad the mod on my side, that could pose more problems for future development.

Here are the edit to do (using notepad or another text editor)

Open InfoTooltipInclude.lua from the "..\My Documents\My Games\Sid Meier's Civilization 5\MODS\R.E.D. WWII Edition (v xx)\Override\UI" folder

find the three lines with the string "GetPolicyBuildingClassYieldModifier" like

Code:
iGold = iGold + pActivePlayer:GetPolicyBuildingClassYieldModifier(buildingClassID, YieldTypes.YIELD_GOLD);

and add "-- " at the start of each line to comment them out of the code, like that

Code:
-- iGold = iGold + pActivePlayer:GetPolicyBuildingClassYieldModifier(buildingClassID, YieldTypes.YIELD_GOLD);

then open MPList.lua from the same folder and find the line

Code:
Events.MultiplayerPingTimesChanged.Add( OnPingTimesChanged );

and comment it :

Code:
-- Events.MultiplayerPingTimesChanged.Add( OnPingTimesChanged );

save the change, try to play...
 
Hello Again; I ended up finding a good copy of Civ (a legit one..funds were tight but im happy to plop down the money now for the game now that I can) And since im updated to .511 it works great, once again thank you for all the information, and all the help; And now to go enjoy your mod, Ill let you know if I have any other problems, and for all who may have gotten a...not legit version...its worth every penny believe me :)

Thanks again! :goodjob:
 
Also, whenever I load it, the game won't allow me to build anything.
 
Also, whenever I load it, the game won't allow me to build anything.

Solution may be in the 2 posts above your's. Else see troubleshooting section of first post and post your LUA log after starting a new game, thx.
 
Hello Gedemon, I just download the v.21 and I tried the hotseat version of the europe scenario 39-45 playing France and UK, and at the first turn with france, I have to select the production in my cities. the issue is that I can build everything I want (all french units, all buildings of the game, all projects of every country and all wonders) in the 2 first cities (Palmyra and Sidi Bel Abbes), and when I have to select the Ajaccio production, I can't select anything... :think: I also notice that I didn't have any unit in the whole map... :crazyeye:
 
Damn, I broke something between my final last test and the release :D

Looking at it right now.

edit : stupid me.

loading a game was working fine, initializing a new one is failing, I hadn't tested the latter before releasing, sorry, fix coming ASAP
 
fix uploaded


v.22 (Mar 08, 2012):
- Bugfix : initializing a new game was failing.


Looks like I'm ready to become a professional game programmer, each "big" release is now followed by a hotfix :D
 
I played v.22 in hotseat as germany and soviet union and I got past the turn I usually get a runtime error plus the game was running alot more smoothly and was less choppy. I then quit to play as soviet union and greece so I wouldn't be playing against myself and I got a runtime error I believe before the match even loaded. My guess is that the runtime error is not caused by the map.
 
I played v.22 in hotseat as germany and soviet union and I got past the turn I usually get a runtime error plus the game was running alot more smoothly and was less choppy. I then quit to play as soviet union and greece so I wouldn't be playing against myself and I got a runtime error I believe before the match even loaded. My guess is that the runtime error is not caused by the map.

Appears to also work with Soviet Union and UK
 
Thanks for the new version Gedemon :). Now the hotseat game works well, but I notice some minor bugs :
- we can not see icons for planes ans submarines units (like we can see in my screenshot).
- the color of the icons are not the rights ( I don't know if you can change that...) and the music it's not the same that in single player... but it's not very important ;)
I just tried 4 turns for the moment so I don't know yet if there are issues with fights.
 

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