R & T T2 D1 - After Map Making?

RegentMan

Deity
Joined
May 7, 2003
Messages
6,951
Location
Washington State
We will hopefully finish researching philosophy at the end of the turnchat tonight. If we get it first, then map making will be gained by us for free. However, where should we go next? Here is a picture of the current tech tree. Below it is a list of the techs available to research (along with what comes with it).

Science_Advisor_-_1375BC.JPG


Construction - 39 turns
*IMPROVEMENT - Aqueduct
*IMPROVEMENT - Colosseum
*WONDER - Great Wall
*WORKER ACTION - Build Fortress
*WORKER ACTION - Build Barricade
Currency - 31 turns
*IMPROVEMENT - Marketplace
Mathematics - 18 turns
*UNIT - Catapult (0/0/1) (4/1/1)
*WONDER - Statue of Zeus
Code of Laws - 20 turns
*IMPROVEMENT - Courthouse
Literature - 20 turns
*IMPROVEMENT - Library
*WONDER - The Great Library
Horseback Riding - 7 turns
*UNIT - Horseman (2/1/2)
Polytheism - 23 turns
*WONDER - Temple of Artemis

Discussion will last 48 hours. It will then be followed by a poll that includes these choices, as well as no research and abstain, which will run for three days.

I just hope we get philosophy first. Darn you DaveShack for making the turnchat hours away! :mad: ;)
 
The AI already know horseback riding, and they'll probably research mathematics and polytheism before too long (although they're probably currently researching map making).

I would suggest code of laws even without saying that.
 
I just got here and I'll defer to my better versed citizens and support the beeline towards Republic.

However, to encourge discussion: We should keep in mind that a hot war with the Dutch is being considered. The Swordsmen will we have when we get iron (unless we just hooked it up) is superior with to the horsement with the exception of its mobility which would be an extrememly valuable asset on the open plains to the north where the fighting will (hopefully) happen. Also, having these two units available allows us to possible hobble back if either Iron or Horse resources are cut. Qualification: I am unaware of what kind of manipulation in tech sharing are currently available as this could open up more possibilities.
 
If we don't want lit, let's go up the currency path. (BTW, as I said before, I'm not a fan of Republic when we have to have a few long wars to get ahead. Why do you think we went with a monarch in DG2?).
 
Monarchy is not the best government for 100K IMHO and would probably require a second government switch later. Wars in republic can be handled effectively by keeping them short and cycling amongst the Civs. Having said that, the map layout does not look good for this strategy and the inevitable war against China will likely be long.

A beeline for republic is standard, but in our case may be a bad thing. ATM we have only one lux connected and can control sliders using MPs. A switch to Republic too early could mean excessive use of the lux slider and a very low income.

Taking Math as the free tech would be risky. It is the cheapest available tech, and will probably have been half researched by several opponents.

So to cut a long story short, I would take polytheism as the free tech and then pointy stick Math in the peace deal with India. We can then leave our options open regarding the government tech we go for. It would not be unreasonable IMO to not research a government tech at all, but rather research an MA tech once the scientific civs are in the MA. We can then trade for the government tech we choose once they are widely known.

Alternatively... Having learned Poly, we can research Monarchy at a medium rate in the hope of getting it first, or at least buying it cheaply if we are beaten to it. This is my preferred option actually.
 
At this point the choices for free tech are:

Construction - 39
Currency - 31
CoL - 20
Lit - 20
Map Makng - 22 known by Netherlands
HBR - 7 not worth considering but listed for completeness
Polytheism - 23
 
So take construction and research currency.

I've written a lot of rubbish today. :( ... No change there then.
 
I agree with M-B. Construction and self research currency. We should be able to trade for both CoL and Poly by the time we research currency and can then go for our government tech.
 
I would have to agree. Construction is by far the most expensive tech. Let's get that bad boy for free. After that, we should go for currency, followed by a build of marketplaces that will aid us in our government swap.
 
We could also take a small risk. We could gift CoL and Phil to everyone and hope to increase the number of Civs researching Republic. This could potentially increase our chances of getting Currency first, and make Republic cheaper - since more civs would know it. It would also reduce the advantage of the first civ to research it as they would not get as much for it through trade as more civs would have half researched it.

We could even take a bigger gamble by NOT giving these techs to the Persians. We might be able to get currency first, and be the first to the MA. We can then buy Republic and gift Persia into the MA and use Republic to buy their free tech.

Not sure how sensible either of these suggestions are. Just throwing them out there for discussion. ;)
 
RegentMan said:
I would have to agree. Construction is by far the most expensive tech. Let's get that bad boy for free. After that, we should go for currency, followed by a build of marketplaces that will aid us in our government swap.

If the war plan wins out as the overall strategy then markets might have to wait so units can be built. Also we don't want to build them too early -- don't pay maintenance until there is an offsetting benefit. The bigger benefit is in multiplying the effect of luxuries, but only on the 3rd and later one?
 
mad-bax said:
We could also take a small risk. We could gift CoL and Phil to everyone and hope to increase the number of Civs researching Republic. This could potentially increase our chances of getting Currency first, and make Republic cheaper - since more civs would know it. It would also reduce the advantage of the first civ to research it as they would not get as much for it through trade as more civs would have half researched it.

We could even take a bigger gamble by NOT giving these techs to the Persians. We might be able to get currency first, and be the first to the MA. We can then buy Republic and gift Persia into the MA and use Republic to buy their free tech.

Not sure how sensible either of these suggestions are. Just throwing them out there for discussion. ;)
Very nice to seem some out of the box thinking. We will have to see how popular each option is.

Just a reminder about the The Dutch Have MM -- 1 turn till Philo thread. Should something change, a new discussion thread will be created, replacing this one.

DaveShack said:
If the war plan wins out as the overall strategy then markets might have to wait so untils can be built. Also we don't want to build them too early -- don't pay maintenance until there is an offsetting benefit. The bigger benefit is in multiplying the effect of luxuries, but only on the 3rd and later one?
Indeed you are right regarding the number of luxuries. You need at least three to make extra happy faces. However, having marketplaces already built when we move into a better government will surely cancel out any maintenance and generate for us a profit.
 
Go with Construction as it provides the most benefit. We could trade it for just about everything else and become obscenely rich from it. Seems simple enough to me...
 
Back
Top Bottom