Race Wars 1: Nordic Sagas

Pictures...

BTW, the whore comment made both me and my dad LOL. :)

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rw_jb2.jpg


rw_jb3.jpg
 
BTW, I didn't execute any of the deals I mentioned in my post so the next player can take input from the team and proceed as desired.

I didn't rework any of the tiles around the homeland to bump up sheilds in size 6 cities. I sent most of the workers SE to throw down roads in the former American territories.

Still buiding Sun Tzu's with top flight sities making a mix of Zerks and Pikes.

Consider all production orders as placeholders.
 
Entertaining an old friend today; will pick up and play tomorrow.
 
Just thought I would apologise for my absence, as alerum has said, I have had a very eventful couple of months and I had too many SG commitments to handle, so I had to drop out of this game, see everyone around on the board and other SGs.

Good Luck guys.

SK
 
Uh...my only excuse is...

http://www.mafia-game.com

Everytime I play part of the set, I get anxious to return to my cab. :lol: Will post report today. ;)
 
Today is a relative term. Quick update to let you know what's up: Osaka flipped, Arabian troops marching into conquered Japan and in posistion to seize our conquests.

I get the fun sets. Go me.
 
I've JUST been able to get on the computer. :( Go ahead and skip me. :(
 
:confused: I thought you had played a portion of the turns and Osaka flipped? At least post what you have.
 
I haven't touched Mafia. :p

Inherited Turn- 850 AD
reasontoworry.jpg

Notice the large Arabian army outside of Cadiz. In the interturn, Cleopatra tries to cancel our spices, so I renegotiate. We'll play 3 GPT more, but they're still ours. Osaka flips.

Turn 1- 860 AD:
We capture Leptis Magna and Nora. I move the northern Army unit into the undefended city the Arabians are surrounding.

Turn 2- 870 AD
Hannibal requests a peace treaty. I assume the goal of this war is to obliterate the Carthaginians, so I deny his request. The Arabian army moves. Most of it is concentrated at Leptis Minor- either these guys are on their way to someone, or they're moving to less-defended targets- such as Satsuma and Rusicade. Also, one crusader and two longbowmen are heading in the gneral direction of Hadrumetum. A Carthaginian MDI/settler pair is near Leptis Magna, so we kill them and gain two slaves.

Turn 3- 880 AD
Arabians and Egyptians continue to move past our cities. It'd be funny if they were moving to attack each other. Carthage has a lot of cities left, and he's not aware of his inevitable defeat. While one of our beserks kills an MDI guarding the Carthaginian border, we discover the great city of Carthage. I'm
guessing it has four-eight defenders.

hailcarthage.jpg


Turn 4- 890
Ah, the Egpytians were heading for the Aztecs, as we see them engage several Aztec settler pairs. But the Arabian objective is still in doubt.

Turn 5- 900 AD
The Arabian army is turning back toward the north. I think this may be due to me weakening the garrisons of Cadiz and Theveste due to my plans for Oea, which will grant us the mighty gift of Saltpeter.

Turn 6- 910 AD
Raze a barbarian encampment, gain 25 gold. We capture Oea.

Turn 7- 920 AD
Approach Utica and Carthage.

Turn 8- 930 AD
Carthage captured. One loss. Utica captured. No losses.

Turn 9- 940 AD
The Treaty of Thebes is signed, ending the Egyptian-Aztec war. We lose a Beserker probe near Cirta. Arabs complete Sun Tzu's Art of War.

Turn 10 - 950 AD
Arabians and Egyptians heading for home. We've got troops heading for Carthage. A four-man scouting party discovers Hippo, the new Carthaginian capitol. Next player will probably be able to take it; not much those four Beserkers can't handle.

troopsorganizing.jpg


I apologize for the long delay; once I get into a new game I REALLY get into it.

Cathargo delende est! (or something to that effect).
 
Better late than never, and good news is always welcome.

What's the tech positon?

Any trades on the table?

Where did Osaka flip, back to Japan?
 
Smelling, what graphic mods are you using?

For that matter, what are the favorite mods of the team?
 
I have been a big fan of SnOOpy's but recently switched to warpstorm's watercolor becasue of the greater contrast.
 
I've got the game. I use just the straight graphics that Firaxis provides. I'm a pretty boring guy. The only mod I use is the smilie mod for F1.
 
I use Snoopy... Swear by it now in fact. I've seen the watercolor one, and it does have good contrast, but just isn't for me. I've never liked watercolor paintings.... I also use the smiley face mod, but I think that's it. One thing that SmellinCoffee likes to use is the Multi-Unit figures... to each their own.;) Here's the turn order.

Current Roster:

Alerum<== On Deck
Bede
JB
SmellinCoffee <== Just played
Sir Bugsy <== Is up

Bugsy go ahead and take your time on the preturn and get the feeling of hwo things are set up now. I probably won't be able to play until Weds of next week, so if it takes you the full 72 to get to it, that's fine.;) At least you'll get to play before we finish this one, because I feel it is close.... And, even though this has been a great game, I'll be glad to have EVERYTHING up to 1.22.
 
I had a mod on my last comp that kept track tech trades, gold, etc. for the AI's. It was easier to use than to cycle through everyone on F4 each turn. I would like for it to chart the AI's treasury.
 
Is this being played in 1.15 or 1.22?


Edit - Got it figured out - 1.15

I was going to ask for a little more time to bring myself up to speed, since this is my first look at the game. Thanks Alerum
 
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