The Save, 1300 AD, Turn 250
Preflight - F1 sweep, found one grumpy city and hired a tax man.
Most production is set for long tem goals which is just peachy.
No one like us much but were bigger and stronger.
The Celts seem to be missing many port cities. I suspect the Borg.
Turn 1, 241, 1255 AD
Moved the fleet up the SE shoreline of Celtic territory and offloaded a settler, pike and musket to build canal. Ill name this city Panama.
I whipped a citizen for 4 shields to finish out a harbor in Cothago Novo to get spices hooked up. I felt bad for a moment but got over it.
The folks in Kagoshima are still upset so the taxman stays.
Abus still missing horses but does have iron. One source is just outside of Cadiz and the other is unconnected outside of Balkh.
Montes still w/o iron.
Cleo, Monte and Abu all have Music Theory. It will come in handy when we play a tune at their funerals.
IBT:
Vadso: market to knight
Carthago Novo: harbor to cannon
Ise: harbor to cannon
We get three palace builds
Celts are building Magellans
Turn 2, 242, 1260 AD
Found Panama.
We have an Irish knight standing on our doorstep so I unload a knight of our own to dispatch him. All does not go well. Our knight falls w/ the opp. down to a single hp. I cant leave him there so I pull out an elite MI
Unload troops to head towards Lugdunum all else sail for Burdigala
No trades. All look happy.
IBT:
Birka: library to temple
Rusicada: something to cannon
Celts move in human sacrifices towards Panama. Kind of them.
Turn 3, 243, 1265 AD
Found Ironthief (temple) on the multi-cultural island to pull extra iron away from Arabs.
Kill 3 knights, an MI and horse near Panama. No losses.
Battle for Burdigala
Zerk kills pike and promotes
Zerk kills pike and razes city. We disband 3 slaves.
Half the fleet unloads to start sending troops inland and the other half sail for Nemausus and Tepexpan.
We chop, mine, road and irrigate.
The taxman in Kagoshima goes back to work.
Whip 20 shields for the harbor at Sabratha.
Whip 39 shields for cannon in Ise. Lone citizen still smiling due to massive luxuries.
Abu has Military Tradition but no horses.
Since we have RoP w/ Abu (7 turns) I send our Armies to wander through his territory to get some intel. We need some defenders in our northern territories.
We send an MI on his way through Egyptian (RoP 7 turns) territory and will produce the rest locally.
IBT:
Action outside of Panama:
Irish Knight dies to musket
Irish MI kills musket
Boston: zerk to knight
Oslo: aquaduct to knight
Sabratha: harbor to musket
Ise: cannon to worker
Turn 4, 244, 1270 AD
Switch Hakodate to harbor due next turn.
Whip 19 shields in Rusicade and switch to caravel.
Whip 20 shields in Cirta to finish harbor.
Whip 59 sheilds in Lilehammer to for courthouse
Whip 19 sheilds towards courthouse in Svolvaer
Troops march on Lugdunum.
Vet zerk kills MI.
Vet zerk kills pike in Nemausus and promotes.
Elite zerk kills pike and razes Nemausus and dismembers a slave.
Elite zerk kills pike in Tepexpan. Flawless victory.
Vet zerk kills pike, razes Tepexpan and dismembers slave.
Six zerk units will head north for Lindum and Isca. The rest of the forces disembark here to march on Richborough.
Six Arab ACs enter our boarders. Our armies probe deeper into Arabia but will turn back to keep an eye on the ACs.
Settler sails for the Celtic furs that will be available shortly.
No Trades.
IBT:
Another Celtic MI kills a musket outside of Panama. A vet knight dies to a healing vet zerk.
Two more Arab ACs are coming into our territories and Cleo looks like shes landing something on Vadso.
Washington: musket to musket
San Fran: courthouse to musket
Cirta: harbor to temple
Bodo: caravel to musket. Population topped, needs whipping.
Hakadote: harbor to walls
Lillehammer: courthouse to cannon
Turn 5, 245, 1275 AD
Zerk army kills two pikes at Lugdunum and redlines.
Vet zerk kills pike and razes Lugdunham. We cover our zerk w/ a pike and collect 6 slaves. Remaining forces fortify on Army.
Vet zerk kills MI outside of Panama.
Army in north disconnects iron and moves w/ forces on Entremont.
Armies in Arab territory head back over boarder towards homeland.
Accidentally hit spacebar and dont get any checks completed.
IBT:
Chicago: knight to knight
Kagoshima riots due to crowds, war and cruelty. Tough.
Tromso: musket to musket
Farsund: library to market
After pulling our armies from Arab territory the ACs head home.
Note: Ironthief should have been placed on the coast and then built a harbor.
Turn 6, 246, 1280 AD
Whip shields in Hareid, population was topped with growth in the queue.
Whip 39 shields in Yokohama.
Whip 19 shields in Saldae - temple, pop was at zero growth
Whip 20 shields in Oea - temple, pop was at zero growth
Folks in Osaka are bent so I hire a taxman.
Upgrade pike in Rusiddir.
Army kills off a pike at Entremont.
No deals. Economic in 7.
IBT:
Those damn Arab ACs are back.
Yokohama: musket to temple (placeholder)
Turn 7, 247, 1285 AD
Yokohama musket heads to relieve knight of guard duty in Nora.
Whip 19 shields in Chicago musket, pop was topped.
Whip 19 shields in Alesund Bank , pop topped and ready to grow
Karistad needs to be whipped next turn.
Zerk falls to spear in Lindum.
Zerk kills spear in Lindum
Zerk kills Celtic dude in weird pants in Lindum
Zerk kills longbow in Lindum
Zerk kills spear and razes Lindum. Settler and worker captured netting 3 slaves.
Forces sailing on towards Isca.
Load a third zerk into army outside of Entremont and kill off a pike that takes us to yellow.
Elite zerk slaughters pike in Entremont. Flawless victory.
Elite zerk kills pike
Elite zerk kills pike
Vet zerk kills spear, burns Entremont and nets 4 slaves.
Unspent forces march towards Segusio.
Found Furface and start work on harbor.
IBT:
The Celts want to talk. Nope.
ACs run back home.
Two zerk die to knights.
Kyoto: cannon to cannon
Aarhus: market to knight (dated a girl named Sherry Aarhus)
Shimonoseki: courthouse to knight
Hammerfest: walls to temple
Turn 8, 248, 1290 AD
Whip 15 shields in Washington, pop. topped and ready to grow.
Whip 20 shields in Karistad to finish out market.
Whip 58 shields in Bodo for a knight. Population topped. They were unhappy about the overcrowding so three less citizens should make them shut up.
Whipped 18 shields in Boston market.
Whip 38 shields to build musket in Edo.
Whip market in Utica.
Whip 20 shields in Theveste.
Whip 39 shields in Rusiddir to build temple.
Whip Kagoshima down to one to build market.
Whip 15 shields in Haugesund for a musket. Population topped and ready to grow.
Zerk takes knight in open
Zerk takes knight to 1hp and knight retreats.
Zerk kills spear at Isca
Elite zerk kills spear at Isca and razes city.
Troops out of Panama are rested and moving across the mountains towards Alesia.
Join two Celtic slaves to Furface and whip the harbor. Lone citizen must entertain himself.
IBT:
Furface: harbor to walls
Utica: market to knight
Bergen: bank to knight
Edo: musket to musket
Rusiddir: temple to musket
Kagoshima: market to musket.
Bodo: knight to musket
Karistad: market to explorer (going to whip next turn)
Hammerfest riots. Must hook them up to luxuries. Switch to settler.
Honningsvag: aqua to knight
Haugesund: musket to musket
Our citizens bless us w/ two more palace upgrades.
Turn 9, 249, 1295 AD
Elite zerk takes pike in Richborough. Flawless.
Elite zerk takes pike and burns Richborough.
Atlanta whips a market.
San Fran whips a market.
Whip 20 shields in Tromso to finish out market.
Whip 18 shields in Birka to finish out musket
Whip 58 shields to put market in Vadso
IBT:
Celts land two knights and an MI outside of Washington.
Atlanta: market to barracks
Birka: musket to musket
San Fran: market to barracks
Vadso: market to temple
Risor: courthouse to knight
Turn 10, 250, 1300 AD
Viking Knight kills Celt knight and retreats to Washington.
Musket brought from Svolvaer to fortify Washington
Retreat worker into Lillehammer.
Two MI and two knights brought within striking distance of remaining Celt forces. Both towns w/i striking distance of Celt units have a musket. Will have to let them have their turn and then kill them.
Zerk falls to MI

at Rutupiae (recently founded)
Zerk brother kills MI, spits on his carcass, and razes Rutupiae
Sea born zerk kills pike at Segusio
Sea born zerk kills knight and razes Segusio
Fortified galleys waiting to pick up forces on west coast of former Celtic land.
Furface citizen happy as a clam w/ luxes and put to work in the coastal waters to create more human sacrifices.
Osaka needs to be whipped next turn. Spank a market.
Economics in 3. Magellans in 7. Tons of shields in our Smiths palace pre-build.
1182 gold w/ 77 gpt
Running a little less than 50% corruption.
Abu is still without horses and will sell us Military Tradition for a bunch of gold.
Monte will sell MT for iron. Hmmm?
Cleos still without MT.
Science guy says were backwards. Hes an idiot.
Buy everyones TM for 1g/ea. Monte just doesnt a very good empire.
OK, I get Military Tradition, Music, a map and 1g for iron.
I bet were not backwards anymore.
I beat the crap out of our populace but with all the luxuries and markets they just take it and smile.
The Save, 1300 AD, Turn 250