Turn 0 (1250BC)
ChangeTrondhiem from Settler to Harbor. Will stun growth if I have to, to prevent him from getting to size 7.
Reykjevik is off it's equal turns for worker/growth cycle, so have to switch him over to barracks. It has alot of good terrian and will be a good unit maker.
IBT
Some movement by americans in American lands... nothing much else.
Turn 1(1225BC)
Ost Wind explores.
Find a Barb camp near American homeland... they can reach our cities too, so decide I'll take them out next turn.
When Bergen grows in 10 turns, it will be able to make an archer every 2 turns. Wish I could speed up growth, but oh well. Now it takes 3 turns.
Only deal out there is Arabia's 73 gold for Republic. I take it now instead of having them research it in 4 turns.
IBT
Bergen Archer > archer
Copenhagen Archer > Worker
Turn 3 (1200BC)
Send both archers towards Oslo, due in 4 turns.
Warrior takes on barb camp. He wins, promotes, and gets the 25 gold.

MM Trondheim to get growth and harbor next turn, but pulling in an extra 2 gold.
IBT
Trondheim Harbor > Settler
Oslo worker > worker
Turn 4 (1175BC)
CRAP! While I was exploring, I made a mistake and went west instead of south and our curragh was left in the ocean.
Move workers near Reykjavik from their last roading job to a forest to chop it and get the barracks in Reykjavik quicker.
MM Trondheim to make it a 5 turn settler factory... albeit an odd one... I just hope I timed things right and growth doesn't happen to quickly.
Trade Arabia a worker for 109 gold. It's below market value and figure it a fair trade. Move him from Trondheim to start connecting the ivory.
MM Copenhagen to get growth and worker in 3 turns.
IBT
Exploring warrior is kicked out of Egypt.
Our Curragh survives the sea!
Turn 5 (1150BC)
Workers finish last mine that Trondheim needs, and starts heading towards Copenhagen.
Ostwind is sent to explore the north!
IBT
Egypt tells us to leave or declare war. We leave.
Notice that America has 2 settler pairs out there, but the only have Ice bergs to inhabit. War MUST come soon.
Egypt sends out a settler pair.
Bergen archer > archer
Turn 6 (1125BC)
Arabia has 70 gold... wonder what they spent the other 30 on so quickly...
IBT
Copenhagen worker > Archer
Chopped timed just right and Reykjavik builds a barracks. Set to Archer
Turn 7(1075BC)
Exploring and continue to try and connect Ivory.
Trondheim builds a settler next turn, and then we'll know if it's a 4 of 5 turn factory.
IBT
Trondheim Settler > settler. Alright, I'm getting 5 shields and 5 food out of this city, or else 4 food and 7 shields. It'll be cutting it close I think as a 5 turn factory, and the next leader HAS to watch it and let the team now how it reacts.
Bergen archer > archer
Americans and Egyptians start Pyramids.
Turn 8 (1050BC)
Explore a bit. Nothing major.
Egypt has 50 gold this turn... hum, wonder how.
IBT
Get the boot from Egypt
Copenhagen Archer > archer
Turn 9 (1025BC)
zzz
IBT
zzz
Turn 10 (1000BC)
Met Japan, but they don't have anything to offer. 0 gold, but a interesting tidbit... they went the same research path as us... pretty much. The only tech we're up on them is Polytheism.
Go to talk to Arabia and they have Map Making As well as being up a bit of gold... I think they met Japan a turn before us, and that's how everyone over there evened up a bit.
Still up at least 2 techs on everyone else, with them having no gold. We're at at parity with Arabia, and have alot more gold then they do. I wouldn't trade with them until you trade with Japan first.
MM is a 5 turn factory now, BUT it has to be MMed specially... after the settler builds, set it so growth is in 2, and settler comes out in 6. After 2 turns, and we get growth then switch the fish to the regular BG. This gives us both growth and settler in 3.
Turn up Luxury to make up for Trondheim's 2 unhappy citizens. Sending a warrior from oslo over in a chain, but the warrior won't make it in time, so you'll have to run lux at 10 for 1 turn.
Notes:
Turns are even again. That last turn I played was listed as turn 80. Should be right back on par now. Was weird taking over my own turns...
Bergen should be MMed next turn when it grows to try and get 10 shields pt. This will allow an archer every 2 turns, which means we'll have a nice little army for our zerks... you have to admit... having the Viks with no Iron around was the best possible bet...
Not sure where to send the settler, just know I want to settle him around the forest game...
Anyone want to put together a dotmap to finish up our lands?
Here's the
save.