alerum68
Priest of Hiroshima
Bede
Alerum <== Just Played
SolarKnight <== Up
JB <== On Deck
SmellinCoffee
Alerum <== Just Played
SolarKnight <== Up
JB <== On Deck
SmellinCoffee
alerum68 said:I was thinking that now would probably be the perfect time to attack... well in how ever many turns it takes for us to get Invention and our Zerks. We have several archers, as well as an army right on the border with Egypt, just waiting to finish her off. Normally your suggestion would be a great idea, but I don't know about entering a deal for 20 turns, which we may want to break in less then 10.
jb1964 said:FP is being built far too close to the capitol. But with nothing to switch production over to Ill leave it as is. Was the plan to jump the palace?
jb1964 said:Were way below our unit limit so I switch over some production. Beside, some of our towns are unprotected. I also change over the production of a few marketplaces in location where happiness is not an issue. If the people get cranky we can use up to 3 MPs to keep them in line.
Smellincoffee said:As long as we don't have to govern thousands of workers, I'm okay. If I have to play SGOTM again, I'm fortifying all of those suckers and making them wait ten turns to wake up again.![]()
Bede said::Can we still broker techs across among the folks who don't know each other?
Bede said::Remember that in C3C the FP affects OCN and rank corruption and has minimal effect on distance corruption. Getting it built early, even if close to the capital guarantees two virtually corruption-free cities for the rest of the game.
Bede said::Marketplaces improve cash flow as well as raise the contentment of the citizenry. Those 3MP's would do better service at the front than in garrison duty. If you have any culture building and uncorrupted gold in a town a market is a necessity.