Race Wars 1: Nordic Sagas

Here's what I'm thinking:
- finish the Americans off.
- declare war on Egypt once Americans are dead, retake our city.
- have peace whenever we can.


This is, of course, contingent on killing off the Americans won't ruin our trading reputation because we killed them off before the alliance was over. :lol:
 
Let Abe live until the alliance runs out. If Egypt takes Aarhus the city will be razed as I am pretty sure the borders have not expanded, so there is no need to take it back, just build a new one. I can't see the save so I'm not 100% sure about this.

It is way to early to ruin our trading reputation. Egypt already knows the Japanese who know other people, so the word will spread and we will end up forcing deals down people's throats.

On the Marketplaces, they not only contribute to contentment, they also boost treasury revenue to help with things like unit support, so even with no luxes they have their uses, but with dyes, ivory and wine and marketplaces we are in great shape for growth past six when the time comes.
 
Turn 4 - IBT
Egypt easily makes it around my 2 warrior, 1 worker barricade. They're 1 tile away from the forest of Aarhus.
Hareid Harbor > worker
Arabs switch back to Statue of Zeus... they need to make up their minds.

Turn 5 (250BC)
America has no viable attack options with razing. Can't declare war til the allience expires... Why did we sign that anyway? Just to prevent America from doing it?
I send Healfdene back to Reykjavik and form our first army. This was done to allow us to get more leaders. I think we should wait til we get zerks to load into the army. Send the Army to Copenhagen
Figure Aarhus is lost, but still try and move warrior in position to block an assult for 1 turn.
Start forest chop in Oslo to hurry the marketplace along.

IBT
Egypt can't attack Aarhus this turn. Nothing much else.
Copenhagen worker > Library

Turn 6 (230BC)
Vet warrior vs vet american warrior - We won. Go Elite.
*** Liberation of Aarhus ***
Reg warrior vs reg archer - We win, going redline. (coughs) We RECLAIM Aarhus, doesn't raze. Set production to Barracks.
Tell Egypt to remove or Declare.
She aggrees, but 2 of her chariots are left on the south side of Aarhus.

IBT
I thinks she's coming after us, not America She moves several units near to our cities. I'm sending all archers that we can afford back towards the homeland.
Trondheim Settler > Settler
Quell a resister in Boston.
Egyptians start Great Library.

Turn 7(210BC)
Kick Cleo out again. She aggrees.
Found Karasjok betwen Oslo and Washington. Set production to worker
Start forest chop on Washington's courthouse.
Can now sign peace with America and claim all Abe's cities... but don't to save rep. We'll have to wait another 11 turns before we can even consider the idea, at which point I'm sure he'll have grown enough where the deal won't be around. I'm going to start razing and rebuilding cities instead of capturing them.

*** Seatle ***
Vet Arch vs reg Spear - Ouch! Bad RNG. We redline him, and he fights back and kills us.
Vet Arch vs reg Spear - We kill second spear, get redlined but promote.



IBT
Egypt heads home, besides a galley which heads to Seatle.
Atlanta riots due WW.
Aztecs start the great library

Turn 8 (190 BC)
Send settler up to the north.

IBT
Egypt marches into our lands again. Their galley enters Seatles waters. Will block them from landing with an archer on the next round.
Bergen Library (First one!) > Aqueduct (Vetoable)
Order restored in Atlanta
Birka Galley > Marketplace

Turn 9 (170BC)
Tell Egypt to remove again. She does.:)
Turn Feudalism up to max pulling Feudalism in 16 turns. If we build libraries, we should use them. We have 513 gold, with a net loss of 11 gpt. I want my Zerk army!!!:p
Japan is now the tech leader. They still won't give us Monarchy.
MM as best as I can see to get everything balanced properly.


IBT
Egypt enters our lands again. They also send their galley around, and unload on the other side of Seatle. Doesn't matter.
Aztecs found a new city... Chalco.

Turn 10 (150BC)
*** Seatle ***
Elite Archer vs Reg Spear - We Won. Lose 3hps. Destroy Seatle.

Northern settler lands on square I think we should settle him.
Tell Cleo to leave yet again, and she does.

We have to wait 8 more turns before we can make peace with America.
I think we're 1 shield short of building a settler in Trondheim. Damn.
We should think about turning our attention north after this, but I really suggest we have a peroid of building at this point.
 
:goodjob: Well done.

alerum68 said:
Can't declare war til the allience expires... Why did we sign that anyway? Just to prevent America from doing it?

Exactly. Abe knew both Japan and Cleo and had RoP agreements with both. If we did not have an alliance with them they would have hit us from behind.

alerum68 said:
I thinks she's coming after us, not America She moves several units near to our cities. I'm sending all archers that we can afford back towards the homeland.

I don't think you need to be so touchy about Cleo's trespass. She has to cross our territory to get to Abe, our mutual enemy. We are her ally and we are winning and it's unlikely she will do anything to jeopardize the relationship, now. When the war with America ends, at the end of the alliance, is the time to be concerned about Cleopatra's intentions. Patience is a virtue....


alerum68 said:
send Healfdene back to Reykjavik and form our first army. This was done to allow us to get more leaders. I think we should wait til we get zerks to load into the army. Send the Army to Copenhagen

Put archers (or just one) into the army and wait for Abe to offer battle. Win the battle and build the Heroic Epic with the next leader. You don't need to fill the army and a combination of an archer and two 'zerks is a pretty potent land combination, with the archer's defense bombard covering the 'zerks.

Don't forget, galleys won't carry a full army (general and one effective fillls the boat), so land based capability is required as well.

alerum68 said:
Turn Feudalism up to max pulling Feudalism in 16 turns. If we build libraries, we should use them. We have 513 gold, with a net loss of 11 gpt. I want my Zerk army!!!

Good choice!!
 
Good job rescuing our city and preventing it from falling into the hands of Cleo. And I wouldn't trust her. Cleo's evil sometimes. ;)
 
Roster:
Bede
Alerum
SK <== Skipped
JB <==Skipped
SmellinCoffee < == Up

SK hasn't posted an "I got it" in 48 hours, and JB is MIA, presumed gone. SC, you're up!
 
Oh, good. Got it.
 
Inherited - 150 BC

Looks interesting.

Turn 1 - 130 BC
Nothing much, move some archers near San Francisco. (I remind the army to be sure to wear some flowers in their hair. They might meet some gentle people there. Har har har.) Japan betrays us by signing peace with America.

Turn 2- 110 BC
Founded Tromso.

Turn 3- 90 BC
Nothing much......Egpyt and America sign a peace treaty. Ah, Cleo.

Turn 4- 70 BC:
Approach Abe. He'll give us every city but one. I decide to take his deal. This will leave Houston and San Francisco on our continent, and they can be easily dealt with. And so we take peace for Chicago, Miami, some American slaves, and two gold. I have a feeling Cleopata is going to attack us This is because there are three foritifed war chariots sitting near Karasjok. Just a guess. ;)

War chariots are near Aarhus, Copenhagen, and Karasjok. Well, if she thinks I'm going to sit here waiting for her to attack, she's got another thing coming. I demand she get out....and she does. Okay, whatever.

Turn 5- 50 BC
Found Vadso on the same isle that Chicago is on, toward the south. They'll go whaling.

Turn 6- 30 BC
We're in serious need of settlers. And defense.

Turn 7- 10 BC
Ah...nothing.

Turn 8- 10 AD
It's a new century. Same old Vikings, though.

Turn 8- 30 AD
*SC stifles yawn*
Oh- look! The Aztecs are demanding...currency? Poor Montezuma, you're not in the middle ages yet? Poor Montezuma. You know the Aztecs are my favorite civ. And look, here's the excuse I need, they have more troops than us. But...despite my love for the Aztecs and the fact that I could easily give you currency, I can't bring myself to do it. Begone, Montezuma!

Montezuma vanishes.
Turn 9- 50 AD
Nothing. Done with Feudalism, though. Start researching engineernig, which we need for invention. Picard pops up to ask me to change to feudalism. Speaking of which, are we planning to get out of despotism? Ever? :lol:

Turn 10- 70 AD
Nothing much.

Turn 11 - 90 AD:
Oops. Accidently hit enter. Heheh. I go ahead and play the turn, I'll play nine the next time I'm up.

Next Player:
Settle and colonize like mad! ;) Chicago is ticked off at the moment, Abe beat the life out of them.
 
I'm back now, my pc power supply has been replaced and I'm ready to re - take my place in the roster.
 
Got it.

Do we want to revolt to Feudalism or buy Monarchy?, or buy Republic?

I suppose I'll do the math tonight unles some Excel wiz can build a govswitchcalc.exe
 
I think most of our towns are smallish, on plains and tundra...but you never know. Since we intend to go to war once we get enough Beserks, republic probably isn't the best choice.

Guess you can do the math and figure out which is better, monarchy or feudalism. But we already have feudalism, so...
 
When I was playing the save I saw very few cities that will every get above size 7. With the military cost based on size for Monarchy, I'd have to aggree with your earlier assessment that Feudalism is the choice for us, maybe for the rest of this game. Go ahead, and please crunch the numbers... But I'll add a second vote for Feudalism... besides, I've never used it before so would be a good way to try each one.
 
Are you going to be able to play your turns, without skips JB? I actually was going to drop you from inactivity since the game has started. If you'll be able to take the time, and finish the game out, I'll slot you back in.

Bede < == Up
Alerum < == On Deck
SK
JB
SmellinCoffee <==Just Played
 
I'll be able to play my turns out. I just got back into town and have already pick up one game and posted my turns in about 4 hours. Our game here will take a little more thought though.
 
0-90AD

First step is reorganize the worker corps. Pull them back into the second ring cities to chop forests during the upcoming anarchy period and have them in useful gangs for the expansion northwards. The new towns on the peninsula need some help too, so I start workers there and ship a couple from the mainland.

We have two galleys hanging around without anything to do, send one off exploring as there is still one nation yet to be met, probably in the far north.

Turn the scinece expenditure to 100%, then go looking to find a scientific nation, not in the MA, only to discover there is none. The Celts however do need to be relieved of some of their excess cash.

He pays 186g for Literature so I spend some of it to look at his capitol: pop3, 5spt, 8fpt, 8gpt, 70% science, the Oracle and the MausHaus, horses and iron, furs for sale, building a stadium, three spears in the garrison.

Cleopatra also has some gold to spend, but has not researched an MA tech yet.

Pick up the archer force and send it north to say howdy to Cleopatra.

Send a couple of workers to the peninsula.

At 150AD shut off research and fire the government, we draw six turns of anarchy.

At 260AD we form a feudal realm. Income rises 20gpt, science output rises commesurately, corruption remains the same, maintenance is up 1gpt because a courthouse finished in the anarchy.

Despotism:

RW1_Despotism.jpg


Fuedalism:

RW1_Fuedalism.jpg




It is now 300AD. Alles in ordnung except that corruption and waste are killing the productivity of our eastern and northern towns.

There are three possible deals on the table with Cleopatra (none closed).

RW1Trade01.jpg


RW1Trade02.jpg


RW1Trade03.jpg



The only recommendation I would make is keep Feudalism as a possible trade for Monotheism and get as much cash and payments out of her as possible. I am not sure we need the added luxury, other than it would allow us to trade another luxury to someone else, but who? And buying a lux from Cleopatra would allow her to turn up the bunsen burners. I don't know if we want to enhance the research pace... Selling a lux to Cleo would probably have the effect of improving her productivity and income as she has at least two cities at pop6 or above but would drain her treasury. (I did spend 70g to find this out.)The Arabs have learned Feudalism, but the Japanese or the Egyptians have not. We need Monotheism to get the upper layer techs on the path to Astronomy and Navigation.

There are Japanese warriors wandering around on our northern border and American spears cruising the east. Abe did not come calling to renew the Peace Treaty on its expiration so I sent some archers to the southeast. The bulk of the force including the army is in the north. Since the treaty is now expired I would go ahead and finish Abe off, Washington first. He has nothing we need but will remain a thorn in our side as long as he occupies his little corner.

We are currently running 100% science towards Engineering and can probably maintain that pace to Invention.

In the future the best science tactic is all or none (or minimum), even if "all" means deficit spending. Trying to maintain positive cash flow and a high research rate is usually a losing approach, as even should some other nation acquire a tech ahead of us the investment will reduce the purchase price when, or if, one decides to trade for it.

The workers in the core should be mining and roading hills and irrigating grasslands without shield bonuses. There are still forests to be chopped to jump-start or finish improvements. When the mine finishes at Copenhagen, switch a citizen to it so the Acqueduct finishes faster, then keep a native worker handy to add in. The city will be at or above 10spt then (a granary there would speed population growth). Adding a native worker or two to Bergen (another good granary candidiate) would speed the FP build as well since there are unused mined grasslands available.

With the removal of the Despotism food penalty Trondheim is a four turn settler producer.
 
Very nice Bede... sorry you pulled the Anarchy. Consider this my got it. (And Yes, I know It's me thats up in this one.) I'll try to take you suggestions, but there were quiet a few so if I miss one or two, then you can remind the next leader to do it.:p
 
Sorry to be so directive...

There are two important decisions to be made: over-all direction and research pace.

And the anarchy period is an opportunity to contemplate Infinity and the Buddha.
 
This, like the SGOTM will have to wait til tommorow I'm afraid. Was a long day, and the only reason I opened Civ at all tonight was to finish DGIT up. Will post a turn-log sometime in the next 24 hours.
 
Turn 0 (300AD)
zzz

IBT
Egypt ask us to leave. We aggree.
Egypt is building Hanging Gardens and Colossus
Aztecs are building Hanging Gardens

Turn 1(310AD)
Found Fauske in the far south. Set production to Worker

IBT
Japan looks like it's moving to take out America. I don't have any troops in the south to do it myself right now though. It's okay... plan on making these peaceful builder turns.

Turn 2 ( 320AD)
Change Reykjavik from Library to Courthouse.

IBT
Egypt declares war on the Carthaginians! I don't know if we've met them yet...
Engineering comes in. Full Speed ahead towards Invention in 12, and then Conquest!
Trondheim Settler > Settler

Turn 3 (330AD)
Change 2 mined grasslands near Copenhagen to irigated grasslands.
We FINALLY get iron hooked up.:p
Looks like we're going to run out of money before Invention comes in. Turn it down so we only loose 70 gold instead of 275. It cost us 3 turns, but I don't like running out of money.
I'm going to stop playing at 350AD, or turn 150. This will fix the turns again. I don't know how they keep getting so messed up.:( Does anyone else check on their turns? Anyway, end 100 years past the starting date will balance us out. So next player is 450, then 550, and so on...

IBT
Arabs complete Statue of Zeus.

Turn 4 (340AD)
zzz. Archers arive near border of San Fransisco, but don't declare war... truthfully, I want to keep building on my last 2 turns. Will let the next leader :hammer: America.

IBT
New York Harbor > Courthouse
Oslo Courthouse > Aqueduct
Aztecs are building Great Lighthouse and Colloseus.
CRAP! Unload a settler right next to a barb camp, and there's no one there to defend but a Japanese settler pair. I'm dead.
Start busting some fog up north with a galley.

Like I said, stopped playing after 5 turns to reset the turns to make it a bit more normal, and also because I'm tired and played 3 SGs in the last 48 hours, including 16 hours of work.
 
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