Trade-peror
UET Economist
Two new features of Conquests are radar towers and outposts, but I don't really see too much difference in gameplay.
Radar towers seem mostly to be just another item on the list of structures to defend the homeland--along with forts and barricades. Radar towers, however, can also give attacking units an advantage, which seems interesting, but is actually limited since a worker gets used up, they can only be built in your own territory, and their range is only two squares. What are some better strategies and uses for radar towers?
Outposts seem even more irrelevant. They have the ability to see two squares normally and three squares on a mountain, I think, but that seems a generally useless ability since I can easily use explorers or scouts, and without having to lose a worker for building such a structure. Are there any better uses or strategies for using outposts?
Radar towers seem mostly to be just another item on the list of structures to defend the homeland--along with forts and barricades. Radar towers, however, can also give attacking units an advantage, which seems interesting, but is actually limited since a worker gets used up, they can only be built in your own territory, and their range is only two squares. What are some better strategies and uses for radar towers?
Outposts seem even more irrelevant. They have the ability to see two squares normally and three squares on a mountain, I think, but that seems a generally useless ability since I can easily use explorers or scouts, and without having to lose a worker for building such a structure. Are there any better uses or strategies for using outposts?