Radiant Additional Everlasting Policies

Radiant Additional Everlasting Policies 2.0

Shiroifushicho

Chieftain
Joined
Mar 3, 2013
Messages
72
Shiroifushicho submitted a new resource:

Radiant Additional Everlasting Policies - adds 15 New Everlasting Policy cards with original and realistic effects

~~~~~~~~~~~~~~~~~~~ INTRODUCTION ~~~~~~~~~~~~~~~~~~~

Did you ever feel bored by the dull policy cards provided by vanilla game ?
Don't you ever wanted some nice policy cards to stay forever ?
Or Don't you ever take several mods that give you policy cards but in the end you just feel lost in them and just get back to the vanilla one you always pick ?

Well, this mod is MADE - FOR - YOU ~ !

Radiant Additional Everlasting Policies adds 15 New Everlasting Policy...

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Shiroifushicho updated Radiant Additional Everlasting Policies with a new update entry:

Several Balance Changes

Nerfs :

- Regional Products Promoting : +1 Gold and +2 Culture bonus for domestic roads (instead of +2 Gold and +1 Culture) because gold can sometimes stack up too much with game modifiers and equal an international trade which was not the point.

- Culture profoundness : Removing the +1 Great Merchand Point per turn. Because this card is powerful enough without it.

- Divine heritage : Remving the + 2 faith per city. Because you have to get relics to get the faith bonus provided by this...

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Shiroifushicho updated Radiant Additional Everlasting Policies with a new update entry:

Wave of Nerfs Incoming, Brace yourselves !

It should be more equitable that way and will make you hesitate again with vanillas.

- Warrior sacred path = experience bonus lowered to +20% exp.
- Holy writings Escorts = Movement bonus lowered to 1, Theologial Strengh lowered to +4.
- Cousinship = Gold mutual Bonus removed.
- Regional Product Promoting = Culture Trade route bonus lowered to +1.
- National Martial Arts = Combat Strength bonus lowered to 4, ZOC ignoring ability removed and replaced by a +5 Hps per turn bonus while healing...

Read the rest of this update entry...
 
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