Radical Earth - 18civ (52x32 & 64x40)

When we will have a full playable version for BTS 3.13 ?
 
BTS version coming after the 40 mod is complete. The idea (for me) is to work out bugs/balance/resource placement in the 40 mod version. After the map is fairly stable, I will be placing barb cities with strong defense in the starting place of non-playable civs.

Originally(as mentioned earlier in the thread), I left iron out of america so that the american civ could not get too strong too early and wipe out all of the american civs too easy. I am not sure at this point if it would be a good idea to add at this point yet. Even though it would be historically accurate... on this map there are ALOT of other tradable resources... still thinking about it though.

If you guys are enjoying the map - please provide feedback on trouble areas that you find.
 
New beta version 1m7 - still requires a 40civ mod. BTS no-mod version will be worked on soon...

Stayed with standard tiny map size (I will isolate new world better in small map version).

  • Babylon is a tough start area - this version adds an oasis closer to start so that population will increase.
  • Sumeria is a medium war monger start area.
  • Viking is an easy war monger start area.

Added barb cities and animals to help shape initial city placement. This is especially helpful in the area of italy... barb cities can flip to carths, greek, or italy - this should allow the player to have fun consolidating start area.

USA is still a dominate AI player but the barbs should slow them down so that a player can invade. I have continued to leave iron out of USA since there are so many good "late" game resources available to them. Copper is available - but you have to go to war with Native Americans for it.

NOTE: I have added some unusual tundra/mountain tiles in order to weaken some start areas.

This versions improvements:
  • Babylon start is better
  • Wonder buildings seem to be better spread out amongst the civs
  • Barb cities are seeming to help shape city placement as intended
  • Adjusted leaders for more aggressive/wonder building leaders
  • Barb privateers added to start, slows down galley/fishing boat spam


Some areas that remain for fixing:
  • Resource adjustments
  • England too strong
  • Korea too strong
  • HRE too strong
  • Russia not strong enough

Pics added in following posts so you can see start areas. Any constructive feedback is welcome.


This map REQUIRES a 40civ dll mod. I recommend LtBob's dll.
http://forums.civfanatics.com/showthread.php?t=234779

enjoy!
 

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34civ wBarbs start
 

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Bad new for you : can you make a 18 civs BTS version on standard map you maked ?

More barbarians don't affraid me and i hope that you can understand with the fact i have Win Vista 64 bits Home Premium...

I can load Carter 18 Civs version, but not the 24 or 34 civs versions

Fall from Heaven load with no problem but Rhyes and Fall of Civs can't...

So you have an idea

You could make a version with ancients civs and plenty of barbarians no matter if less than 18 civs, no ?

On 200x200 maps my turn in 200th had a duration of 5-6 seconds :goodjob:
 
(Its Britain-Not England!} Why can't anyone get it into their heads?)
Your beef is with Firaxis - not me :)


Craterus, I loved your map for vanilla CivIV. Any update on its availability for BTS?
Thanks (a tad late on my part)...

I have been working on a no_mod BTS version this weekend. Being limited to 18 civs is really painful. I may post whatever I get done today, but I am not happy with the results right now.

I am using the the 34mod map as a base and putting in Barbarian cities and units to slow things down. The problem right now (mid-game) is that the Mayans and Persians are dominating due to all the barb cities around them.

I will make a few adjustments and try to run through a quick game.

Here are the civs in the 18 civ version of this map that I first tried to use:
spain, france, rome, england, viking, germany, carthage, egypt, zulu, russia, mongol, china, usa, japan, maya, india, persia, greece.

I took carthage out and putting in Azteks because map position wise it would fill in better. I am also debating about removing Japan and putting in Sumeria or Babylon. Japan has never accomplished much on this map (no push by them to fill the islands).

After much thought as much as I like the mongols, I had to take them out instead of japan because there would be a huge island filled with Chinese instead of Japanese... and while I love the babylon as a hard player start civ in the 34version, I thought the sumerians might stand a better chance.

Only played this new version about half way through and the map is filling in nicely. The mongol area turns into a barbarian horde and the sumerians slow down the persians a bit.

Here is the new lineup for the 18 civ version:
spain, france, rome, england, viking, germany, aztec, egypt, zulu, russia, sumerian, china, usa, japan, maya, india, persia, greece.

The map is currently not balanced (due to it being designed for 34 civs).

Some suggestions for easy starts: Vikings and China.
Some suggestions for harder starts: Greeks, Germany,USA, and Rome(?). I am guessing at these being harder starts only because in the preliminary games I have played - the AI handles them horribly... not necessarily meaning they are hard, but the AI seems to handle hemmed in borders badly.

RadEarth_52x32_BTS_no_mod beta2c will be posted in the first post.

After someone releases a 34civ mod for the new patch, I will finish up the balance on the Tiny map and start the slightly larger version of the map for BTS.

edit---
After a couple of weekends of play of the 18 civ version of this map (as Russia and Vikings), it looks like Spain is overpowered (snatching up most of the wonders). I will see if I can edit thier start position to be a little harder (perhaps a tundra tile or two or a reduction of resourses within the start city limits). I will hope to have a better version up by end of June.
 
Almost 20 years ago, i made a tiny map for cIV that allowed crappy pc's run a radical earth map without killing/breaking the game. I have been playing this map 90% of the time when playing this game. I just loved the tight positions and the pressure to try and survive with some of the tougher positions.

I loved seeing versions of this map popping up in some of the other big mods that people make over the past 18+ years (and if i remember right, it was even copied into one of those old pc mags that included a cd!)

finally remembered my password to log back in... I am an old man now and might be able to squeeze some time in to do some updates to the map and will post them here (now i just need to find a working map editor).
 
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