Where, with both land and sea cities, do you get benefit from improvements, such as a mine or a kelp farm? How far away is useless?
The tiny interface map is a pain in the neck. How do you get the BIG map, the playing area map, to show little icons to tell you where there are, for example, spaces worthwhile to mine for minerals or harvest energy? I don't want to have to go between two maps. The main map should have an overlay that clicks on and off for this, like Civ does!
How close is too close to build cities? At what exact point are they not competing for resources?
The tiny interface map is a pain in the neck. How do you get the BIG map, the playing area map, to show little icons to tell you where there are, for example, spaces worthwhile to mine for minerals or harvest energy? I don't want to have to go between two maps. The main map should have an overlay that clicks on and off for this, like Civ does!
How close is too close to build cities? At what exact point are they not competing for resources?