Not sure if anyone cares or if this even affects the game, just noticed it as I was starting to learn about modding.
Yield spelled incorrectly, no other references to it but plenty to the correctly spelled Items, YIELD_GOLD, etc.
\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data
Leaders.xml
<Row ListType="DefaultYieldBias" Item="YEILD_PRODUCTION" Value="25"/>
<Row ListType="DefaultYieldBias" Item="YEILD_SCIENCE" Value="10"/>
<Row ListType="DefaultYieldBias" Item="YEILD_CULTURE" Value="10"/>
<Row ListType="DefaultYieldBias" Item="YEILD_GOLD" Value="20"/>
<Row ListType="DefaultYieldBias" Item="YEILD_FAITH" Value="-25"/>
Could it affect how Leaders go about working plots?
Yield spelled incorrectly, no other references to it but plenty to the correctly spelled Items, YIELD_GOLD, etc.
\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data
Leaders.xml
<Row ListType="DefaultYieldBias" Item="YEILD_PRODUCTION" Value="25"/>
<Row ListType="DefaultYieldBias" Item="YEILD_SCIENCE" Value="10"/>
<Row ListType="DefaultYieldBias" Item="YEILD_CULTURE" Value="10"/>
<Row ListType="DefaultYieldBias" Item="YEILD_GOLD" Value="20"/>
<Row ListType="DefaultYieldBias" Item="YEILD_FAITH" Value="-25"/>
Could it affect how Leaders go about working plots?