searcheagle
Emperor
Many people are unhappy with the current way that railroads are being run, being given unlimited movement. I am opposed to this system. I would like to see who all what alternatives are the most popular if a change is made.
Aussie_Lurker broke the changes into several catergories:
Restricted Access-RR 1) Units can only embark or disembark RR's at certain set points IF they want the benefit of infinite RR movement-these points would be at points where the RR connects with a city, outpost or fort. Otherwise, the RR counts only as an improved road (perhaps 1/4 or 1/5 mp).
Maximum Level Transportation 2) Give RR, and other terrain, squares a 'stack limit'-meaning that you can't have more than X units on one RR at any one time. This would force players to 'stagger' the movement of their forces (eg, bring 6 units into a city, then move them as a stack along the RR. Until they disembark, no other units can travel on that particular section of RR)
Disembarkation Penalty 3) Units which disembark and fight on the same turn will do so at a high penalty, to reflect the period of 'organisation' prior to battle. Also, after disembarking, all units have only 1mp irrespective!
Reduced movement penalty: 4) Possibly still have a movement cost associated if you pass through a city whilst travelling on RR, but perhaps have it as 1/4 of the movement points of the unit doing the travelling.
And One other:
5)Rail Cars: Actual Rail road cars which must be taken to give the benefits of unlimited movement. This will limit the amount of items that can be shipped by units.
Aussie_Lurker broke the changes into several catergories:
Restricted Access-RR 1) Units can only embark or disembark RR's at certain set points IF they want the benefit of infinite RR movement-these points would be at points where the RR connects with a city, outpost or fort. Otherwise, the RR counts only as an improved road (perhaps 1/4 or 1/5 mp).
Maximum Level Transportation 2) Give RR, and other terrain, squares a 'stack limit'-meaning that you can't have more than X units on one RR at any one time. This would force players to 'stagger' the movement of their forces (eg, bring 6 units into a city, then move them as a stack along the RR. Until they disembark, no other units can travel on that particular section of RR)
Disembarkation Penalty 3) Units which disembark and fight on the same turn will do so at a high penalty, to reflect the period of 'organisation' prior to battle. Also, after disembarking, all units have only 1mp irrespective!
Reduced movement penalty: 4) Possibly still have a movement cost associated if you pass through a city whilst travelling on RR, but perhaps have it as 1/4 of the movement points of the unit doing the travelling.
And One other:
5)Rail Cars: Actual Rail road cars which must be taken to give the benefits of unlimited movement. This will limit the amount of items that can be shipped by units.