alva848 said:
Infinite RR is the single worst thing in Civ, it's ridiculous.
In every game I've played over the last...10? years, I've start to loose interest the moment RR started to come on-line, from that point on, it started to become work, instead of fun.
It's the complete opposite for me. Whilst it certainly adds to the game to have the problem of "Where to station your units", to make sure there are always some nearby each city to defend, this starts to get boring after a while, and would become especially uninteresting later on in the game when your empire gets large. It makes sense to me to draw an end to that phase at some point in the game, and it gives me a sense of success when I can finally build railroads.
"Oh wait, I can't get ths city with 30 units, no problem, I'll get another 50 from the other side of the world."
Since railroads (or even roads) can't be used in enemy territory, it still takes time to move your army towards them, except if the enemy city is right on your border. Also, if you did use your entire army like this, you'd be at risk to a counter-attack whilst undefended.
Iron Beagle said:
My God, I can't believe that anybody actually likes the railroad system. There's no strategy to speak of when one side can instantly move to any square within his empire. You can't distract the enemy, can't launch a feint, can't divert his attention.
As I say above, the strategy is there, it just doesn't have to last the entire game period. I see Civilization as more of a strategy game regarding empire building and development, rather than a wargame like Total War - the strategies of the latter, where you can have low-level control over the details in each battle simple aren't really possible with Civilization, without vastly increasing the details of both the time and space scales (ie, turns of less than one year, and tiles representing smaller areas).
You can still divert the enemy - if they use up their entire army defending one small point, then you can still go ahead and attack them elsewhere.
People also seem to be forgetting that in the later stages of the game, you are dealing with multi-island empires, so you no longer have infinite movement between places - ships and airports limit your capacity.
How's about this for an improvement which I don't think I've seen:
Keep railroads as they are, but make the change that if a unit attacks, its turn ends.
The only problem with railroads as I see it is not the infinite movement, but the fact that I can use a large number of my units to defend, or attack enemies near my borders, but then retreat them safely to my cities to recover, all in one turn. If their turn ended with an attack, the enemy would then have a chance to kill any units I had used.
This could also be used as an improvement for sea units - imagine if all "modern" sea units had infinite movement. As long as their turn ended on an attack/bombard, or also when unloading, this would avoid the boring micromanagement of moving ships around, but would avoid the obvious flaw where you could attack a far away city and move back to safely in one turn.