Railroads

Joined
Mar 3, 2003
Messages
2,224
Location
M.D.M.I.
Are they just for moving units quickly now?

I don't think they add any production bonus to the tile (ie. Civ 3), so I'm assuming that the developers wanted to avoid the mass railroad look of the land in later stages of the game.

I just want to confirm this aspect.

And does anyone know how to modify it to where units have unlimited movement on rail? It shouldn't take three freakin' years to move a unit from one end of your nation to the other on a railroad. Way off!
 
The add a hammer to mines, windmills and I think also lumbermills. Possibly workshops too, I just don't build enough of them to remember.
 
I get the impression from the Civilpedia that RRs don't add any productions bunuses to tiles. Of course, the info could just be omitted. Guess I'll need to expiriment and build a RR while taking note of the number of hammers on that particular tile before/after.
 
Add hamemrs to mines, lumbermills, not sure about watermills (I hardly use these)... But they dont add to workshops.
 
Bah, This is my biggest complain, the civilopedia is really an unfinished work, lots of important info missing. AS for railroad, they ONLY and I mean ONLY add +1 hammer to MINES and LUMBERMILLS. Nothing else, They add nothing to windmill, watermill, quarry, oil wells, nada, whatsoever.
 
Oh really? I figured they added something to cottages and windmills because the "build a railroad" improvement button flashes to show that the computer considers that improvement would upgrade the tile when you are on those improvements.
 
weimingshi said:
Bah, This is my biggest complain, the civilopedia is really an unfinished work, lots of important info missing. AS for railroad, they ONLY and I mean ONLY add +1 hammer to MINES and LUMBERMILLS. Nothing else, They add nothing to windmill, watermill, quarry, oil wells, nada, whatsoever.

Perhaps rail should provide an additional benefit to quarries and oil wells.
 
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