It's a bit early to discuss this, but railroads in the game without builders look interesting. It looks like there's a railway station modern building. So I guess, when you have those stations in 2 cities, the road between those cities automatically becomes railroad.
It's a bit early to discuss this, but railroads in the game without builders look interesting. It looks like there's a railway station modern building. So I guess, when you have those stations in 2 cities, the road between those cities automatically becomes railroad.
That would work
Although probably the same as for roads, it only connects to railway stations in range X…so for a transcontinental/ transsiberian railroad, lots of small towns need to be given a railroad station
And hopefully Railroads are no better than roads without a supply of coal/oil.
the game will automatically decided Rail lines. perfectly straight rail lines rarely exists in real life.
this is what Humankind veterans mocked this game 'Humankind 2'.
It's a bit early to discuss this, but railroads in the game without builders look interesting. It looks like there's a railway station modern building. So I guess, when you have those stations in 2 cities, the road between those cities automatically becomes railroad.
It's a bit early to discuss this, but railroads in the game without builders look interesting. It looks like there's a railway station modern building. So I guess, when you have those stations in 2 cities, the road between those cities automatically becomes railroad.
Train stations were often huge, grandiose building projects in the 19th and early 20th century, in many European cities they are often still landmarks.
I find my local one beautiful and on the relatively rare occasions on which I go there, it makes me wish people still gave a damn about beauty when designing public spaces.
Train Stations were frequently used as excuses for Monumental Architecture in even middling-sized towns, who hoped to Grow Into a grandiose Station - and never did. In the United States, with a mass of separate, private company railroads, cities often built a Union Station to serve several railroads, while in Europe the biggest cities frequently had several stations each serving lines from a different direction - and each having wildly different architectural styles, as a quick tour of, say, London's railroad stations will testify.
Railroads did not make money from the countryside, they made it by carrying goods and people from city to city and city to town and town to town. Thus, there was a good reason to go from settlement to settlement, and building the Train Stations first and tracing a line between them is not even turning the sequence around - some towns built their station, or at least planned it, first IRL!
Hopefully, though, there will be an option to specifically place railroads as well as a 'normal' point to station point system. There were numerous railroads, especially in parts of bellicose 19th century Europe, that were built for Strategic purposes, to mass troops at points on the borders, rather than for any economic purpose. It would be nice to at last have that option in the game.
One of the biggest success of a small town here on Switzerland was to lobby parliament and government to lay the railroad line by their town in a hilly region instead of on the flat plain. It only got corrected 150 years later around 2000 which improved the travel times between the real cities a lot. But by that time, the little town had profited from the railroad connection by the way of industrialization. Clever ones.
But that's why I love the era system. It allows for the third age to start with railroads and industrialization and then to go off into flight. That will be fun and it gives railroad their proper place in history. Railroad stations are the center of an (European) city after all. It needs to be an important building!
Train Stations were frequently used as excuses for Monumental Architecture in even middling-sized towns, who hoped to Grow Into a grandiose Station - and never did. In the United States, with a mass of separate, private company railroads, cities often built a Union Station to serve several railroads, while in Europe the biggest cities frequently had several stations each serving lines from a different direction - and each having wildly different architectural styles, as a quick tour of, say, London's railroad stations will testify.
Railroads did not make money from the countryside, they made it by carrying goods and people from city to city and city to town and town to town. Thus, there was a good reason to go from settlement to settlement, and building the Train Stations first and tracing a line between them is not even turning the sequence around - some towns built their station, or at least planned it, first IRL!
Hopefully, though, there will be an option to specifically place railroads as well as a 'normal' point to station point system. There were numerous railroads, especially in parts of bellicose 19th century Europe, that were built for Strategic purposes, to mass troops at points on the borders, rather than for any economic purpose. It would be nice to at last have that option in the game.
Railroads also pretty much gave birth to middle-class tourism. It was a side venture for the railroads, a way to generate more revenue on their already sunk costs, but it was an important impetus for creating the mindset that people ought to visit the scenic / historic sites in their own and neighbouring countries. I'm not sure how, or even if, tourism will be depicted in Civ 7, but if there is a tourism mechanic, it should be closely tied to railroads.
Railroads also pretty much gave birth to middle-class tourism. It was a side venture for the railroads, a way to generate more revenue on their already sunk costs, but it was an important impetus for creating the mindset that people ought to visit the scenic / historic sites in their own and neighbouring countries. I'm not sure how, or even if, tourism will be depicted in Civ 7, but if there is a tourism mechanic, it should be closely tied to railroads.
In fact, many locations were developed by or in cooperation with the railroads as Tourist sites, like Atlantic City, Sarasota, New York,, etc. And many of the US National Parks had 'Railroad Hotels' in or next to them built and run by the railroads ori9ginally to attract visitors - by rail, of course.
Railroads could be an entire sub-game of Tourism and expansion on a scale not possible without railroads. I've said it often enough before, the game has NEVER modeled the consequences of the railroad in all aspects.
I assume railroads don't show up until the 3rd age. My hope is that Firaxis remains true to their desire to reduce micromanagement and false choices, so I hope railroads are automatically built. I don't want to be in the railroad construction business.
I definitely like the idea of railroad stations as notable buildings in VII. I may be slightly biased as I take the train to my city's historic railroad terminal, still the iconic landmark in the city nearly a century after it opened, for work. But they are important buildings that often had great expense put into them. Today cities spend millions renovating their airports, in times past they did the same with railroad terminals, but usually with much better architecture. In both cases, it was the entry point to the city for visitors, and you wanted to make a good impression.
I agree with those who've said they're like the option to manually supplement rail routes as well. But I'm also someone who's wondered, "what if you combined Sid Meier's Railroad Tycoon with Sid Meier's Civilization?"
While we have seen a railroad station, the tracks don't appear to be hooked up to anything, and we have not seen tracks anywhere outside this building, as far as I'm aware. I have the feeling that railroads may be a pure abstraction this time around. If so that's too bad, because railroad building was, I think, limited enough to be an interesting choice and not too much micromanagement.
I'm hoping for instant railroads between your own cities when discovering railroad technology. Mastery of railroad tech instantly connects all of your settlements. Connecting between civs requires open borders and an agreement to connect railroads to each player's capital.
While we have seen a railroad station, the tracks don't appear to be hooked up to anything, and we have not seen tracks anywhere outside this building, as far as I'm aware. I have the feeling that railroads may be a pure abstraction this time around. If so that's too bad, because railroad building was, I think, limited enough to be an interesting choice and not too much micromanagement.
Except for a couple of scenes showing off some modern (WWII) combat equipment, ships and troops, I don't remember seeing many scenes of the Modern Age countryside at all, with or without railroads.
I'll wait and see: partly because I think complete abstraction of railroads on the map would be a huge missed opportunity given the attention to detail in the rest of the Civ VII map/terrain graphics.
Anyone miss when railroads gave a ton of movement? I remember when they gave unlimited movement, but that might have been a bit too extreme. It seems like Civ 6 you could only go maybe 6 tiles or so. I really feel 10 should be a minimum. But keep in mind I play on large and huge maps, and I feel like some of these rules don't account for larger maps.
Moving units around the map is supposed to be minimized because your commanders can scoop them up from wherever they are, so using railroads for movement is abstracted.
Anyone miss when railroads gave a ton of movement? I remember when they gave unlimited movement, but that might have been a bit too extreme. It seems like Civ 6 you could only go maybe 6 tiles or so. I really feel 10 should be a minimum. But keep in mind I play on large and huge maps, and I feel like some of these rules don't account for larger maps.
Yet another place where the effect of Railroads is grossly underestimated by the game.
Some figures:
A horse-drawn wagon can travel about 25 - 40 km a day on a good road, carrying 1 - 2 tons (a big Conestoga wagon could carry up to 6 tons, but required special big horses or ox teams to haul it at a much slower speed) .
A single small train of the 1850 - 1870 period of about 20 cars could carry 400 tons 160 - 250 km a day. Or those same cars could carry 800 - 1000 troops 10 times faster than they could march on even a good road, and bring all their supplies, food and ammunition with them.
In late 1941 the Soviet Union moved several rifle divisions of 15,000 men each with several thousand wagons and trucks included from the Far East and Trans-Baikal Military Districts to Moscow, a distance of over 9000 km, in less than 20 days each. Moving by road the same movement would have taken over 7 months, or at least 10 times longer.
Movement by rail is, simply, an order of magnitude faster than ordinary ground movement. Even factoring in time required to load up and unload from railroad cars, the movement rate is still vastly faster than any non-motorized movement over any kind of roads or terrain.
Anyone miss when railroads gave a ton of movement? I remember when they gave unlimited movement, but that might have been a bit too extreme. It seems like Civ 6 you could only go maybe 6 tiles or so. I really feel 10 should be a minimum. But keep in mind I play on large and huge maps, and I feel like some of these rules don't account for larger maps.
Unlimited movement is pretty much the correct approach. Unless interdicted by an enemy unit, you should be able to move a unit unlimited hexes via friendly rail each turn. That reflects both the historical impact of railroads (armies effectively mustered at the end of their railheads) and improves gameplay: you avoid all the bogging down of moving units one hex at a time and simply flow all of your armies to where the enemy is.
Unlimited rail movement is realistic in a sense given the scales of the game, but pretty much ALL movement in civilization is unrealistically slow for gameplay reasons. Making rail movement the lone realistic element in a very unrealistic system probably isn't great.
I've played mods that make movement of ships in particular more realistic to time scales, and this means you can cross the entire ocean in a single turn. This makes gameplay very unfun... the enemy can attack you before you have any way of even knowing they're coming. Similarly, it defeats interesting strategic play if your units can effectively teleport anywhere with a rail link.
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