thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 3,124
I wonder if @FXS_Sar or @B0RDERL1NE might be able to confirm if the Crisis mechanic is present in the Modern Age?
The theme for America is titled "Colonial America- Modern Civ Theme" in the video, which does make me a tad nervous.Yeah, the major sticking point I have for a 4th Age is the civs. Most major world players are roughly the same as 150 years ago. There are a few postcolonial nations I wouldn't mind seeing, but not enough to fill out a roster in a satisfying way.
If they just didn't have civ-swapping between 3rd and 4th, that would probably be okay.
The things you mentioned seems to me more like evidence they made the game now to be just those three ages (and not just decided to cut on content they already had almost done if they wanted). I think the main reason people are thinking a 4th age is likely is this part: "(...) This is the fullest age we have. It's already set up sort of perfectly in terms of the way the history lays out and we're just going to say that's our third age that's perfect for the end of a civilization game. Now there's some content after that that players are familiar with. The Cold War kicks in. and obviously history has marched on to the present. That's not something you're going to see in civ7 at launch but we'll be talking about the plans for how that gets into the game when it's the right time."For me, the evidence in the livestream tells against a fourth age.
I'm not in favor of a fourth age in general, and definitely not in favor of getting a whole new age-load of civs for an age in which I'm not terribly interested. But I think that if there is a fourth age, it should be a full one, i.e., have different mechanics and civs that capitalize on them. My take would be to start in 2050 and have civs à la Beyond Earth, but I guess most people want to play the current age.Yeah, the major sticking point I have for a 4th Age is the civs. Most major world players are roughly the same as 150 years ago. There are a few postcolonial nations I wouldn't mind seeing, but not enough to fill out a roster in a satisfying way.
If they just didn't have civ-swapping between 3rd and 4th, that would probably be okay.
In that same quote (the earlier part of it was what I'd referenced) I hear no fourth age. I hear him saying "I get it that ending the game around 1950 is in one respect odd because there are a few things that have happened since then (i.e. since we all know that our game didn't end then)*; we'll find a way to get that content (things that happened IRL 1950-2025) in the game as well." But the big developments during that time--Internet, sequencing of human genome--don't make for as dramatic game-ending events.Now there's some content after that that players are familiar with. The Cold War kicks in. and obviously history has marched on to the present. That's not something you're going to see in civ7 at launch but we'll be talking about the plans for how that gets into the game when it's the right time."
You can't forget Russia>Soviets.But I think finding civs for the major players isn't difficult. I just don't necessarily want them to spend resources on that ;-)
Mughals -> India
Qing -> PRC
Colonial America -> America
Australia
Canada
Brazil
South Africa
Singapore
Switzerland
Pakistan
Turkey
etc.

I'm pretty sure you mean Alpha Centauri.I'm not in favor of a fourth age in general, and definitely not in favor of getting a whole new age-load of civs for an age in which I'm not terribly interested. But I think that if there is a fourth age, it should be a full one, i.e., have different mechanics and civs that capitalize on them. My take would be to start in 2050 and have civs à la Beyond Earth, but I guess most people want to play the current age.

I wonder if @FXS_Sar or @B0RDERL1NE might be able to confirm if the Crisis mechanic is present in the Modern Age?
That's an extremely pedantic reading, even by CivFanatics standards. To most people, "human space flight" means "space flight with a human inside."Just Human can be ambiguous, imo. Even if there is no human inside, sending an unmanned rocket to space would count as humans who made the rocket and sent it.
This is right up there with my lack of interest in current events for why I don't want a 4th age. While the grittier bits of history can definitely be found there, Civ as a franchise has always had a generally optimistic, upbeat take on history (except during Civ5's dreadfully serious goth phase). History has been decreasingly optimistic since Hiroshima, and I've watched optimism pretty much die over the course of the last few decades. I really don't want postmodern cynicism dragged into Civ.Gameplay wise, a 4th age could introduce mechanics like cyberwarfare, drones, cryptocurrencies, climate change, etc.
Thank you for clarifying!Victories replace crises in the Modern Age. So, still something you'll be working toward at the close of the Age, but instead of a test of survival, you'll be going after whichever final end goal you choose for your playthrough!
Thanks a lot for that info. I expected that to be the case and makes more sense, but the crisis short gave me a different impression so good to know.Victories replace crises in the Modern Age. So, still something you'll be working toward at the close of the Age, but instead of a test of survival, you'll be going after whichever final end goal you choose for your playthrough!
You do have to complete Operation Ivy in order to get the actual victory, so you can just keep conquering instead of investing production into winning.I'm still not sure how I feel about military victory though. Maybe we eventually need separate threads on the victory types. Maybe it seems too easy? Or not "grand" enough. And every once in a while I do like to just conquer the world. Not often, but it happens. Not sure if that's even possible in this game. I think you'd hit victory before that happens.
It's better. Conquest has now claimed its rightful role as the best way to win any victory. Build a stronger base, weaken your enemies - but if you want to properly win you have to actively produce the victory project.I'm still not sure how I feel about military victory though. Maybe we eventually need separate threads on the victory types. Maybe it seems too easy? Or not "grand" enough. And every once in a while I do like to just conquer the world. Not often, but it happens. Not sure if that's even possible in this game. I think you'd hit victory before that happens. I also wonder what happens if you conquer everyone in the exploration age. Does the game just end?
Game over screen:I also wonder what happens if you conquer everyone in the exploration age. Does the game just end?