well, i was thinking that we could make a way to plot over water tiles, for which they would be using the paradrop feature, costing mp for every tile jumped (2+) however, getting the ai to understand this-is most definately possible-it just may not be easyeerr... good point (pun intended...enjoy that doosey)
What if for flying units (units with flying promotion) they move like a fireball, but are instantly destroyed if they end their turn in water? And then just make that VERY CLEAR in the pedia entry. Perhaps also the technology that allows the building of the uints, or the prerequisite building - as long as its clear, it'll be fine.
And then just get the AI to treat it like its an avoidable terrain - it does that fairly well already.
-Qes
a human only mechanick? don't we have enough of those from magic anyway?