rail's corner

eerr... good point (pun intended...enjoy that doosey)

What if for flying units (units with flying promotion) they move like a fireball, but are instantly destroyed if they end their turn in water? And then just make that VERY CLEAR in the pedia entry. Perhaps also the technology that allows the building of the uints, or the prerequisite building - as long as its clear, it'll be fine.

And then just get the AI to treat it like its an avoidable terrain - it does that fairly well already.
-Qes
well, i was thinking that we could make a way to plot over water tiles, for which they would be using the paradrop feature, costing mp for every tile jumped (2+) however, getting the ai to understand this-is most definately possible-it just may not be easy

a human only mechanick? don't we have enough of those from magic anyway?
 
Wow. This thread has just become an example of 'how to hijack a thread.'

Let's get back to the ideas of Rail, please, and open up a new thread for flyers.

Fliers are one of rail's ideas. If we can't discuss the specifics of rail's ideas here, what the heck is the point of the thread?
 
To make a "flying" unit - couldn't you just make a copy of Water-Walking promotion, rename it flying, make it permanant, and apply it to your flying units? Apparantly the AI knows how to use permanant water-walking, so this should be the same, and there are units that already know how to go through unpassable terrain.

I'm just talking, only half-way following this thread, so it is possible that someone has already mentioned this stuff and I missed it.

Good luck with it!

edit - bleh, ignore my ignorance. I see now that you are looking for a more in depth method than this woud provide. Good luck!
 
Fliers are one of rail's ideas. If we can't discuss the specifics of rail's ideas here, what the heck is the point of the thread?

Actually, I think it was me who brough up flying machines, and only as an afterthought when I suggested tanks or other mechanical vehicles to replace the Luchuirp's cavalry line. In response to the whole bound golem/mecha dwarf thing.

So yeah - I think sidetracked is the right word.
 
shadius u are right i never talked about flying units,,,, but that is also part of the beauty of a train of thought, it takes its own path sometimes. i have just been sitting back seeing where this railroad went.
and my personal ideas on flying are this,,,, a flying unit need little change for we are not talking about time in days but on a massive scale so you don't survive it you leave land for that much time. the idea of if stop on water you become hurt but moved to land sounds good for play reasons but is like thinking it flew for months with out sleep over water and made it to land. does that sound likely. i think they maybe be able pass over any unit that is with out flying and over water but that is it. no stying or death,,,cake or death?

P.S. has any one read my updated first posts..... just curious
 
P.S. has any one read my updated first posts..... just curious

Not likely rail's road. I know that when I go through threads I start off by looking at posts that I had not seen yet. As a result the first posts are skipped because edits do not count as a new post.
 
^^same for me
 
Actually, I think it was me who brough up flying machines, and only as an afterthought when I suggested tanks or other mechanical vehicles to replace the Luchuirp's cavalry line. In response to the whole bound golem/mecha dwarf thing.

So yeah - I think sidetracked is the right word.

Ah, looks like you're right. How did we get here in the first place? :confused: Oh well, any more thoughts on mecha-dwarves? I sort of like the idea of using them as the Luchuirp cavalry line.
 
Fliers are one of rail's ideas. If we can't discuss the specifics of rail's ideas here, what the heck is the point of the thread?

I am a well known threadjacker - his presumptions should be given at least a little merrit.
-Qes
 
shadius u are right i never talked about flying units,,,, but that is also part of the beauty of a train of thought, it takes its own path sometimes. i have just been sitting back seeing where this railroad went.
and my personal ideas on flying are this,,,, a flying unit need little change for we are not talking about time in days but on a massive scale so you don't survive it you leave land for that much time. the idea of if stop on water you become hurt but moved to land sounds good for play reasons but is like thinking it flew for months with out sleep over water and made it to land. does that sound likely. i think they maybe be able pass over any unit that is with out flying and over water but that is it. no stying or death,,,cake or death?

P.S. has any one read my updated first posts..... just curious

I ordered the vegitarian.

The problem with "fly over" non-flying units is that we've not been able to figure out how to get that to work.

The other problem with water walking is that flying units shouldnt be able to "land" in water.

So - how do we allow flying units to traverse water - but not stop in it? There enlies the fundamental question of FFH flight. (sounds like a stutter)

If it were possible to merey destroy all flying creatures on water terrain (not in boats) at the end of a turn, then our problems would likely solve themselves. However, I've no idea how to get that to happen.
-Qes
 
thats easy to do, but a very bad idea. it would cripple the AI horribly

yeap!(rendering flying a human only mechanick again)

?did he even read through my paradrop-movement incorporation feature?
 
yeap!(rendering flying a human only mechanick again)

?did he even read through my paradrop-movement incorporation feature?

I read it - but didnt terribly understand it very well.
Also - part of me feigns to hope that the paradrop function could be used in seperate situations. And for seperate purposes.
-Qes

EDIT: And ON the AI being stupid - Ya, Sureshot thats a good point. I dont know what to say about it, other than "Please will someone make the AI comprehend this?" I say just have the AI view water like desert when it comes to flying units. It wont send units across large bodies of water, because they're be no point - and small bodies of water, would likely be easily traversed? This is just a guess.
 
Slightly OT, but, QES, i have to say the cultural level of this forum has improved substantially since you've come back... that good.
 
Slightly OT, but, QES, i have to say the cultural level of this forum has improved substantially since you've come back... that good.

:blush: Ha, don't say that, I tremble at the thought of what you had in my absence then.

I've been told that my patterns of speech (and type) incline others to speak and type likewise. But considering the admiration I've had for fellow FFH posters - I'd have to say that the level of culture surely always had to be likely very high - if not readily apparant.

It's just a shame really - that the only times I feel like I have the concentration and time to devote to this forum, are when I've suffered a relapse of various medical conditions. I regret to admit, that my time here is hopefully temporary. Not hopeful because I dislike the wit and insights of FFH posters - but because my habbits follow capabilities, and when I am capable of more than the musings of internet discourse, I persue other endeavors.

So, for the betterment of the forum then, you ought to all wish me ill. :mischief:
-Qes
 
I read it - but didnt terribly understand it very well.
Also - part of me feigns to hope that the paradrop function could be used in seperate situations. And for seperate purposes.
-Qes

EDIT: And ON the AI being stupid - Ya, Sureshot thats a good point. I dont know what to say about it, other than "Please will someone make the AI comprehend this?" I say just have the AI view water like desert when it comes to flying units. It wont send units across large bodies of water, because they're be no point - and small bodies of water, would likely be easily traversed? This is just a guess.
the question is, what happens when an ai plots the path of a unit- and it would end one of its turns over the water?
thats why i was suggesting using paradrop in the unit movement plotting- to force the ai to think of flying units as not being water-capeable, forcing the ai to discard spare movement points that would land it over the water...
So, for the betterment of the forum then, you ought to all wish me ill. :mischief:
-Qes
psh, we would miss you with the depth of your philosophy qes!
 
:blush: Ha, don't say that, I tremble at the thought of what you had in my absence then.

I've been told that my patterns of speech (and type) incline others to speak and type likewise. But considering the admiration I've had for fellow FFH posters - I'd have to say that the level of culture surely always had to be likely very high - if not readily apparant.

It's just a shame really - that the only times I feel like I have the concentration and time to devote to this forum, are when I've suffered a relapse of various medical conditions. I regret to admit, that my time here is hopefully temporary. Not hopeful because I dislike the wit and insights of FFH posters - but because my habbits follow capabilities, and when I am capable of more than the musings of internet discourse, I persue other endeavors.

So, for the betterment of the forum then, you ought to all wish me ill. :mischief:
-Qes

So, infirmity is a path to genius and insight? or do you come up with these ideas and save them until you are forced here by sickness? you certainly do have a particular mannerism, which is much more entertaining than most.(Sorry y'all)
Thomas
 
the question is, what happens when an ai plots the path of a unit- and it would end one of its turns over the water?
thats why i was suggesting using paradrop in the unit movement plotting- to force the ai to think of flying units as not being water-capeable, forcing the ai to discard spare movement points that would land it over the water...

psh, we would miss you with the depth of your philosophy qes!

Well, easy. Wave the magic programing wand and get AI's to not do that anymore. While were at it, wand me a pony. Ya, I dont know how to fix that, your ideas a sound one, I think, but I'm scared to think what the developers might do with it.

So, infirmity is a path to genius and insight? or do you come up with these ideas and save them until you are forced here by sickness? you certainly do have a particular mannerism, which is much more entertaining than most.(Sorry y'all)
Thomas

I'm glad I entertain, my particular brand of crazy is not derived from illness itself, but instead a collection of experiance over the ages. Merely, when I am less than well, I find the time to peruse these halls of grandiose players, and offer what little concepts I notice a hint of Qesification*.
-Qes

Vocabulary Lesson:
Qesification, n. [Kehss ih fik ay shun]
A process by which an idea or object of an idea is given over to the particular mannerisms and/or molestation of forum poster Qes.
 
You missed an important element out of that definition:
Qesification, n. [Kehss ih fik ay shun]
A process by which an idea or obeject of an idea, or an entire thread, is given over to the particular mannerisms and/or molestation of forum poster Qes.

:P
 
Qesification, n. [Kehss ih fik ay shun]
A process by which an idea or obeject of an idea, or an entire thread, is given over to the particular mannerisms and/or molestation of forum poster Qes, and/or his accomplices.

M I rite? :lol:
 
Back
Top Bottom