Belizan said:Well, so the stuff I was talking about throwing away before were building and tech defines from vanilla civ4 we have logically disconnected from the mod, but still ahve in the xml files, making them bloated and unnecessarily more confusing.
As for gutting vs. starting over, I'd be inclined to keep most of our current files. The Python stuff is mostly modularized to be able to handle any changes, and I have plans to abstract out the rest. Not to mention I've made some recent discoveries that require I rework some things anyway, so...
But I digress. If I were going to scrap anything it would be our tech tree (sorry to say). We have a lot of good tech ideas in it, but also some bad ones, and they are in a sort of random order. We basically have two options in this respect. We can either incrementally change what we have and feel our way towards a mod we're happier with, or we can "sit down" and plan out a new tech tree from scratch, fully populated with untis and buildings, etc. and then build it out. I can't see doing the second without some sort of input from matt and D^2. Beyond that, I have misgivings, in that, while we are incrementally modding the existing files, we're still, in theory, following JBG's plan. Once we toss out the tech tree, and rework all the buildings and units (and civics), we'll have basically abandoned JBG's mod design in favor of a new one. I'm not saying we don't need to do it, at some point, I'm just saying it feels a bit like a hijacking, and makes me feel uneasy :/.
That's why I offered the starting over option. With new techs, new civics, some religion (ideology), and new ideas we basically already would have a new mod. Actually other than the civs, civics, and early techs we already have abandoned most of JBGs plan. I think it's morphed into an unorganized hodge-podge and we might need drastic measures to get organized.
For example, the rockets. When I followed the Bible that was a 4th era tech. Does it make sense the way we've headed? Not really. Also, we never figured out what techs needed to be relearned once we got there and what would happen with Isolation. I think we'd do better the 2nd time around, but it's hard to say how much each of us has left in the tank to start from scratch...