Belizan said:
GeoModder said:Neutering culture could perhaps be done by increasing the required amount of culture between the first and the second "jump" in borders.
Replacement trait on creative? First thing that comes to mind is a +2 beaker instead. Creative=innovative anyone?
GeoModder said:A 100/1000 switch then? Most bases would be way in the 3th era before they hit that mark if not too much extra culture-enhancing stuff is implemented.
In other news, this also means that culture swap will be very close to non-existant.
woodelf said:That sounds fair. Also I think espionage will be more of a factor than culture swapping on the Moon. Can cities be converted that way? I never use espionage at all.
matthewv said:I say instead of culture the bonders represtend your power grid(as mentioned before), and you can build power plants etc. To increase you power grid by a certian amount(not a certian amount per turn).
I like that idea, but how does it get implemented? Would a trait have something to do with power building ability?
matthewv said:There must be a way to make so that buildings increase culture by one base amount instead of a certian amount per turn.
hmm.. I don't really know about the trait thing.