Rallying call for all interested: Colonisation of the Moon mod!

Belizan said:
Fairly new... Not sure about how hard it is to add. Pretty easy I think.

http://forums.civfanatics.com/showthread.php?t=161162

You want me to package up what I have, btw? I should probably be concentrating on Python stuff anyway. I think I may have messed something up in the XML, because it CTD'd on me once when I quit. Never done that before. Probably should let you look it over and stop messing with it 8).

Wonder if I shouldn't have altered GlobalDefines.xml 8). heheh.. Anyway...

I'll start bundling, that way you can be master holder of the build, since you want to add more graphics and what not.

A master holder with no DSL.... :( That's something else we need is someone who can upload these when the time comes. Last night was a nightmare and I broke it up into 12 and 8 megs....

I'll look into the GlobalDefines.xml first and hopefully spot what might cause a crash. Matt's our debugger though!

I'll look at the roads pack tonight.
 
I had looked at the roads when they came out. Which were you thinking of making our lunar path?
 
woodelf said:
A master holder with no DSL.... :( That's something else we need is someone who can upload these when the time comes. Last night was a nightmare and I broke it up into 12 and 8 megs....

I'll look into the GlobalDefines.xml first and hopefully spot what might cause a crash. Matt's our debugger though!

I'll look at the roads pack tonight.

Well, here's my thought. The files which need to be merged most of the time are the XML files. Therein, it makes sense for one of the XML folks to gather people's input and put up the master release. I could do it, but I usually don't work on XML files at all, so if we have N xml editters, most of the XML folks will be unsure of N-1 sets of changes. But I would be unaware of N sets of changes. Which seems suboptimal. Not to mention that I have the least XML debugging experience of any of us. That's why I think it makes sense for an XML person to be in charge of doing the releases. Right now, if we do a comparison of availability and skill set, the best candidate would seem to be you, Woodelf 8). If you think that Geo can handle it, that'd be fine by me, but, atm, really, you and I are the only one's adding things. Matt is still tied up, and IVZanIV is only doing popupinfo work. I'm open to suggestions, however 8).
 
Belizan said:
Ok, here are the files...

part 1:
http://www.filegone.com/a46j

part 2:
http://www.filegone.com/onwq

There are some surprises in there for you 8). Mostly of a Python nature ;). Let me know if you get them downloaded ok. I used zip split, and.. I haven't before, so I have some confidence issues about its efficacy.

Thanks. Only 8 hours until I get home! Is this a patch or the full mod? What version of my versions were you fixing? 0.21 I hope....

I have no problem being the XML holder. The terrain is the big boy in terms of size so until that gets altered we're fine swapping files.
 
I've dl it. 24 megs? That's a quarter bigger!

Also, since I have a adsl connection and on average only use 1/5th of my monthly upload bandwidth, I could do an upload to YouSentIt or some alike service if necessary.
 
woodelf said:
Thanks. Only 8 hours until I get home! Is this a patch or the full mod? What version of my versions were you fixing? 0.21 I hope....

I have no problem being the XML holder. The terrain is the big boy in terms of size so until that gets altered we're fine swapping files.

Sheesh Woodelf. How could I have been working on yoru 0.21. I'm not even sure which that was. You know when I started working on this. I believe I have 0.17 base plus the first extra units patch you posted. So.. 0.19?

It is the full mod, because I had to add some interface graphics. I merged a few modcomps 8).

I can, I suppose, delete that version and pull out the terrain art files and upload it again.
 
GeoModder said:
I've dl it. 24 megs? That's a quarter bigger!

Also, since I have a adsl connection and on average only use 1/5th of my monthly upload bandwidth, I could do an upload to YouSentIt or some alike service if necessary.

Well, check it out, tell me if it unpacks ok and you can play it, etc. Note that I have modd'd the map script slightly as well.
 
Mmm, when I try to unzip the .zip file, it says it is corrupted, but I can look around in the zipfolder.

I'm going to try to just move the contents in the mod folder and see what the game says.
 
Belizan said:
Sheesh Woodelf. How could I have been working on yoru 0.21. I'm not even sure which that was. You know when I started working on this. I believe I have 0.17 base plus the first extra units patch you posted. So.. 0.19?

It is the full mod, because I had to add some interface graphics. I merged a few modcomps 8).

I can, I suppose, delete that version and pull out the terrain art files and upload it again.

Remember how I had a lot of version numbers when I was adding units. If you have the 6 unit patch then you have 0.21. Of course now that you made 0.20a we're going backwards! :p Other than art and ART_DEFINES.xml I haven't changed anything in weeks.

This is why we need organization.....you and I are grunts. :lol:
 
Belizan said:
I'm not sure what you mean? No. It's a zip split, you need both pieces. It is 24Mb total. I'll make a stripped down version for Woodelf I guess....

Don't worry about me. I can d/l the parts easy enough.

And yeah Geo, it's a split since Filegone has issues over 15 megs....we've found the hard way.
 
What I did last night was make a main folder and put the entire Assets into that. From there I took everything except the Units and Terrain Art out. This was the big file. Next I made another Assets folder and put everything else into that. Is that basically what you did Belizan?
 
How do I extract this then?

It gives an corrupted error when I try to unzip the proper .zip file, and the other one isn't even recognized by my unzip program.
 
woodelf said:
Remember how I had a lot of version numbers when I was adding units. If you have the 6 unit patch then you have 0.21. Of course now that you made 0.20a we're going backwards! :p Other than art and ART_DEFINES.xml I haven't changed anything in weeks.

This is why we need organization.....you and I are grunts. :lol:

Heh. Actually I've worked on lots of big projects, it's just hard to coordinate when someone *cough* makes releases without notifying people, doesn't maintain a log of the release numbers or dates, or changelog for said releases, or coordinates with anyone about the release numbers he's using. 8).

Truthfully, though, in a professional project, we'd use a source control tool to manage our change logs and merging for us. Without one it's a question of discipline and communication. Careful merging. Anyway, if by the 6 units you mean the rover? then yes, I merged that into what I had at the time.
 
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