woodelf said:It looks like all you did in the units file was the radar sentry, correct?
I didn't change anything in the art define units file other then importing your changes (and I think I just overwrote it).
In the actual UnitInfos.xml file, I made a number of little changes.
woodelf said:The trouble is that XML errors almost always show up either loading up the mod or starting the game. I've never had a typing error or mismatched tag show up in game. Only ART_DEFINES_XXXX does that. I don't see anything off in the Unit file, but don't know enough about the interface file to debug it from work.
I tested the interfaces xml files already. It's fine.
woodelf said:That's interesting. I don't remember ever having one born. I know others have played long enough to get them. How soon was this? And what type?
I have, but a prophet? How the hell did you get a prophet?
matthewv said:it sounds like the error is originating from belizan's python stuff. The game is trying to get info for a building that doesn't exist. What changes were made to the builing infos XML file? the error could be coming from changes made to the building infos XML file.
*pulls hair* NO. The eBuilding thing is not only not a bug, but it's displaying information that says that it's working properly! Aahh!
I have already tested all my Python code, and it works fine, no CTDs. This is an XML problem.
woodelf said:So far the only building additon I see is the WAR_FOOTING, but it looks fine.
That building is ancient

woodelf said:Belizan - can we add a message about the free Colony Pod? I love the addition of the AI attitude mod component.
Actually in that case I didn't add his component, I just stole his idea. What do you want the message to say? And by message I assume you mean some sort of popup?