Rallying call for all interested: Colonisation of the Moon mod!

See my edit, even reloading the turn in which I popped the wreckage can give me a CTD, thus if those are not related the wreckage isn't the fault I guess.
 
We should have an MSN channel open. We're posting updates on errors before the others respond to the initial report. :lol:
 
Well, but we don't have code for culture awards on building built to make the mod playable. Nor do we have early power sources to grant those awards to. We need to introduce some.

As for food, I am still a big fan of glasshouses starting out producing 0 food, upgrading after some number of turns to produce 1 food, and then again after many more turns to produce 2.
 
If someone wants to make glasshouses act like cottages I'm down with that. But would the AI understand that at first you get 0 food?
 
Belizan said:
Well, but we don't have code for culture awards on building built to make the mod playable. Nor do we have early power sources to grant those awards to. We need to introduce some.

Well, if a solar field/plant improvement could be constructed outside cultural borders, and it puts culture (power) to the adjacent tiles that would solve it.

Belizan said:
As for food, I am still a big fan of glasshouses starting out producing 0 food, upgrading after some number of turns to produce 1 food, and then again after many more turns to produce 2.

But why? Why would a civ build an improvement that gives no initial return whatsoever? I'm all for letting them give a low yield at first which could be increased over time by linking for instance water-ice and discovering bio-genetic tech(s), but nothing at first?
 
Some notes:

Cultural borders jump from 1 to 3 when the first cap (50) is reached.
Popped Marines (from wreckages) show another color then their civ's color on their breast plate.

Proposal:
How about making the turns smaller then a year? Say 4 turns for a year?
 
GeoModder said:
Some notes:

Cultural borders jump from 1 to 3 when the first cap (50) is reached.
Popped Marines (from wreckages) show another color then their civ's color on their breast plate.

Proposal:
How about making the turns smaller then a year? Say 4 turns for a year?

You're playing a Quick game. I think Matt only changed culture values for normal speed. And I found one mistake in that; fledgling and developing had the same value hence the double jump.

We should eliminate getting free units from wreckage. Kind of hokey....

I have no problem go quarterly on turns.
 
woodelf said:
We should eliminate getting free units from wreckage. Kind of hokey....

It depends on what kind of wreckage it is. If it's the wreckage of some space vessel, then survivors might still be inside. Perhaps we should call it "debris" instead of wreckage, to eliminate the ambiguity.
 
What was the bug? AI Agents have been in for a very long time now.

It was referencing an art difine that doesn't exist. (changed it to the scientist one for now)

See my edit, even reloading the turn in which I popped the wreckage can give me a CTD, thus if those are not related the wreckage isn't the fault I guess.
Now thats good news, a repeatable bug. Can we have the save file plz?

Cultural borders jump from 1 to 3 when the first cap (50) is reached.

woops, looks like I was a little careless when I edited the culture.
 
matthewv said:
Now thats good news, a repeatable bug. Can we have the save file plz?

My turn for "whoops". It has long been overwritten by another game due to lack of response.

I'll set the next one aside.
 
Belizan said:
And there are so many more changes I want to make too :(. I feel hamstrung.

Make a copy of the mod and start making changes. I'm sure 99.9% of them will be able to drop into the master when the bug is squashed.
 
I'm trying like hell to get a crash, but it isn't working! I CTD'd once, went back an loaded an autosave, resaved every turn since, and haven't crashed again... :(

It has to be an AI promotion from fighting barbs. I'm going to run around and try to gain xp, but haven't seen nyone to fight yet...
 
:eek: Susan B. Edwards is waaaaay overpowered. She's reached Isolation 35+ turns before anyone else in 2 straight games!
 
So I finally crash, but it had been so long that I hadn't been saving every turn.... :( I call up an autosave which is right before the crash and no crash again! WTH?!?!?!?
 
So I finally crash, but it had been so long that I hadn't been saving every turn.... I call up an autosave which is right before the crash and no crash again! WTH?!?!?!?

ya I know, this bug is really annoying because it is so hard to get sometimes.

I almost think it could becoming from the python changes but it is not Belizan's fault. Think civ is randomly calling a funtion when it is not intended to be called. The reason I think this is because we have had a simular random bug before. Remeber this: (you might want to check back to these posts if you forget)
post #1552
Belizan said:
Yeah, I've seen that like.. once.. before.. Somehow, sometimes a unit gets created without triggering onUnitCreated. And then it doesn't get properly initialized. Anyway, i fixed that already.

I'll PM you with the file, assuming you arn't online.
 
woodelf said:
It has to be an AI promotion from fighting barbs. I'm going to run around and try to gain xp, but haven't seen nyone to fight yet...

Put autosave=1 in your config file.
And not sure it is that (or else it is another bug), for that autosave I could reliably CTD was without barbs enabled.

As on Nimoy's replacement pictures, they're done. I've made 6, and that seems to be plenty.
 
Back
Top Bottom