Rallying call for all interested: Colonisation of the Moon mod!

Know what? Put Container Gardens in Lunar Basics. (if that tech is adopted)
It sounds very much as an instant solution for limited food production.

The thing with chickens is that they need food to, so I suppose the Pens would fit in Symbiotic Bacteria, and they give +1 health (diversity in food).
 
woodelf said:
Matt - Do you want me to see if Thunderfall will give you control on the first post in the Song thread? He said he would change the title too so it doesn't have the version number in it.

Can't see how he can give control over another one's posts without changing his settings to moderatorish. Maybe by adding new post or removing.
 
Also, how about switching commerce to pure energy, and let the majority of it come in by a solar plant improvement. There's already a basic graphic we could use. Should be buildable from turn 1 (Lunar Basics again).

In that solar plants could bring in the majority of "energy", glasshouses could produce 1 or 2 (biogas anyone? ;) )

And please, let's get rid of that Customs Outpost improvement! It makes no sense whatsoever to have that out in the open. If necessary, a solar plant improvement could be made to return more energy over time as more solar panels are attached to the plant. Just like towns do in vanilla Civ4.
 
GeoModder said:
Call it Poultry Cave Pens instead, and I'm with you. ;)
Container Gardens? Like in growing tomatoes and salads?

Where would you put them in the tech tree? Colonial-Isolation era?

Could be good if glasshouses became a tier 4-5 tech. This would accentuate the late(r) expansion outbase for enlarging the foodproduction base.

I was thinking Subterranean Poultry Pens originally. ;)

Glasshouses should get moved back some if we're going to focus on not needing too much improvement food right away.
 
Zuul said:
Can't see how he can give control over another one's posts without changing his settings to moderatorish. Maybe by adding new post or removing.

We're in a rock and a hard place. :( I'd rather simply start a new thread personally.
 
GeoModder said:
Know what? Put Container Gardens in Lunar Basics. (if that tech is adopted)
It sounds very much as an instant solution for limited food production.

The thing with chickens is that they need food to, so I suppose the Pens would fit in Symbiotic Bacteria, and they give +1 health (diversity in food).

Container Gardens early on is good by me. Lunar basics or whatever the tech is fine. Chickens will eat just about anything, but yeah any type of animal is going to give us fits with realism and their feed. Not sure how to combat that. I think the Colonists will need to eat SPAM or Tofu. :p
 
GeoModder said:
Also, how about switching commerce to pure energy, and let the majority of it come in by a solar plant improvement. There's already a basic graphic we could use. Should be buildable from turn 1 (Lunar Basics again).

In that solar plants could bring in the majority of "energy", glasshouses could produce 1 or 2 (biogas anyone? ;) )

And please, let's get rid of that Customs Outpost improvement! It makes no sense whatsoever to have that out in the open. If necessary, a solar plant improvement could be made to return more energy over time as more solar panels are attached to the plant. Just like towns do in vanilla Civ4.

I hate commerce as it is now for the Moon. People would be trading in energy more than gold. Now all we need is a Lunar Electric Co-op Wonder.

I assuming that there is Solar Wind on the Moon, so Lunar windmills could give a big boost of energy. We need an early tech to convert energy into food. I have Food replicators in the game later.
 
woodelf said:
I hate commerce as it is now for the Moon. People would be trading in energy more than gold. Now all we need is a Lunar Electric Co-op Wonder.

I assuming that there is Solar Wind on the Moon, so Lunar windmills could give a big boost of energy. We need an early tech to convert energy into food. I have Food replicators in the game later.

I disagree, currency will always be more important. For once, for the first 1-2 eras you will be trading with Earth whose ability to produce energy so utterly outpaces yours it's laughable. Second, once earth goes away there will still be the issue of familiarity. Everyone will continue to use currency because they have used it for so long. Not to mention that there are serious storage issues with "power" as a currency. Energy doesn't keep, not really. Energy would be much better modelled as production then commerce.

Warsong and I have been going back and forth on the new design, btw, and it's coming along well, just the bandwidth of our communications has been so high I've stopped trying to relay it here, because, really, I do have other things to do in a day 8).
 
woodelf said:
We're in a rock and a hard place. :( I'd rather simply start a new thread personally.

If we are going to start a new thread, I should probably post it, since I'm supposed to be the composite architect at this point. Actually makes a nice little release cycle. All patches go to Matt or Geo or whoever, they merge it, make it available to me, I quality test it, to make sure it's release quality, then post it. It's all like we're pretending to be semi-professional 8).
 
You know, I kinda liked the "Corner Global Energy Market" option in SMAC. Perhaps we could do soemthing on the moon like that. Assuming that people use corporations, wouldn't it be possible to have a hostile takeover of the major companies? Just a thought.
 
If we are going to start a new thread, I should probably post it, since I'm supposed to be the composite architect at this point. Actually makes a nice little release cycle. All patches go to Matt or Geo or whoever, they merge it, make it available to me, I quality test it, to make sure it's release quality, then post it. It's all like we're pretending to be semi-professional 8).

Yes, I agree with this, especially since Belizan is online more than me so he will be able to make the necisarry changes more quickly then I will be.
 
Belizan said:
I disagree, currency will always be more important. For once, for the first 1-2 eras you will be trading with Earth whose ability to produce energy so utterly outpaces yours it's laughable. Second, once earth goes away there will still be the issue of familiarity. Everyone will continue to use currency because they have used it for so long. Not to mention that there are serious storage issues with "power" as a currency. Energy doesn't keep, not really. Energy would be much better modelled as production then commerce.

Warsong and I have been going back and forth on the new design, btw, and it's coming along well, just the bandwidth of our communications has been so high I've stopped trying to relay it here, because, really, I do have other things to do in a day 8).

I thought the whole idea was that Helium 3 was the next power source for Earth. The premise is that they are in dire straights and need it. I don't disagree that trading between the Earth and Moon might be gold related, but think about trading on the Moon....If you have 2 colonies struggling for survival do you think a few ounces of metal which is most likely abundant on the Moon are more important than energy to stay alive? Gold doesn't heat a moonbase? It doesn't heat food or keep the air clean. You can't run a generator on gold to my knowledge. I can't see gold or any form of Earth currency being worth squat. Energy might not be the ideal trading currency, but gold isn't either.

If we can get 12 colonies onto the Moon I'm sure we finally overcome producing an effective battery for storing energy. Maybe that should be a tech? It's a minor point, but I'd hate to think people need to worship gold forever.

Good news about you and Warsong. Let us know when you flesh out the tree.
 
matthewv said:
Yes, I agree with this, especially since Belizan is online more than me so he will be able to make the necisarry changes more quickly then I will be.

Works for me since these files will start getting very large.
 
Drakonik said:
You know, I kinda liked the "Corner Global Energy Market" option in SMAC. Perhaps we could do soemthing on the moon like that. Assuming that people use corporations, wouldn't it be possible to have a hostile takeover of the major companies? Just a thought.

I don't remember ever winning that way in SMAC, but it's definitely something worth thinking about. Thanks Drakonik.
 
woodelf said:
I don't remember ever winning that way in SMAC, but it's definitely something worth thinking about.

I don't think many people ever even saw the option, since it was buried at least three levels deep in the menu.
 
Drakonik said:
I don't think many people ever even saw the option, since it was buried at least three levels deep in the menu.

I'm always open to new gameplay options....if the AI can handle it. MP games would most likely work better with a lot of the changes we (the modding community) can make.
 
D'oh! I had completely forgotten about the AI. Oh well. If we're nice to the AI now, maybe it won't kill us when it takes over the world.
 
Belizan said:
I disagree, currency will always be more important. For once, for the first 1-2 eras you will be trading with Earth whose ability to produce energy so utterly outpaces yours it's laughable. Second, once earth goes away there will still be the issue of familiarity. Everyone will continue to use currency because they have used it for so long. Not to mention that there are serious storage issues with "power" as a currency. Energy doesn't keep, not really. Energy would be much better modelled as production then commerce.

Currency and commerce are 2 different outputs ingame. You can still use a currency (the gold coins), whatever if their source is commerce or energy. Energy as it is on Earth today is a tradeable item as well, so you can as well put the label on it. Energy (as commerce) is even more appropriate since culture will be switched to power, space research can always do with huge amounts of energy and most trade income with Earth in the early game will basically come from an energy source (He³)

The only things that would change is the commerce graphic, and a revise on the improvements that produce energy.
 
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