GeoModder
Deity
- Joined
- Nov 29, 2005
- Messages
- 7,512
Drakonik said:I don't think many people ever even saw the option, since it was buried at least three levels deep in the menu.
I think it popped up once you had enough energy.
Drakonik said:I don't think many people ever even saw the option, since it was buried at least three levels deep in the menu.
woodelf said:Maybe hacteries could serve a double purpose....they could also supply plankton or something for the chickens!![]()
woodelf said:You've got mail Geo!
I'm always open to new gameplay options....if the AI can handle it.
GeoModder said:Another suggestion for a food producing facility: Aquaria (or simply fisheries).
Since chickens and fish are the only species rumoured to be comfortable in low-G, some generic waterlife should be included. +1 health of course, but needs water ice.
Would it be possible to let the waterice resource dwindle away after a number of turns (or a number of turns combined with the number of facilities depending on it)? It would make room then to an asteroid/comet capture national wonder bringing in fresh waterice.
iMod = gc.getGameSpeedInfo(gc.getGame().getGameSpeedType()).getTrainPercent()
iImmigration1 = int(25 * iMod / 100) - 2
iImmigration2 = int(75 * iMod / 100) - 2
if(iGameTurn == iImmigration1 or iGameTurn == iImmigration2):
for i in range(gc.getMAX_CIV_PLAYERS()):
pPlayer = gc.getPlayer(i)
if (pPlayer.isAlive() and not pPlayer.isBarbarian()):
iX = pPlayer.getCapitalCity().getX()
iY = pPlayer.getCapitalCity().getY()
iColonist = CvUtil.findInfoTypeNum(gc.getUnitInfo, gc.getNumUnitInfos(), "UNIT_COLONISTS")
pPlayer.initUnit(iColonist, iX, iY, UnitAITypes.NO_UNITAI)
matthewv said:Quick update on debugging:
I found the bug that was causing me to get the crash on turn 24 every time. It was from this line of code which did not like the fact that I did not have a capital city.(I will not be making any changes to this code to fix this bug)
Code:iMod = gc.getGameSpeedInfo(gc.getGame().getGameSpeedType()).getTrainPercent() iImmigration1 = int(25 * iMod / 100) - 2 iImmigration2 = int(75 * iMod / 100) - 2 if(iGameTurn == iImmigration1 or iGameTurn == iImmigration2): for i in range(gc.getMAX_CIV_PLAYERS()): pPlayer = gc.getPlayer(i) if (pPlayer.isAlive() and not pPlayer.isBarbarian()): iX = pPlayer.getCapitalCity().getX() iY = pPlayer.getCapitalCity().getY() iColonist = CvUtil.findInfoTypeNum(gc.getUnitInfo, gc.getNumUnitInfos(), "UNIT_COLONISTS") pPlayer.initUnit(iColonist, iX, iY, UnitAITypes.NO_UNITAI)
Unfortunately, there are yet other things that are causing a CTD. Oh well, back to debugging.
matthewv said:By the way, were did we get the unit model we are using for the radio car and uav platoon? It looks really cool and its animations are perfect.
woodelf said:Not sure why Geo wanted the Scout with a helmet, but there he is! The Lancer and SAM are awesome. And the military helmeted worker can be the contractor or something!
Belizan said:Did you grab the APC, btw?