smjjames said:yea, I'm waiting for that as well. Just thought I'd mention about that because even though the human player knows that the emergency civics are only meant to be temporary, I think the AI is programmed to choose the best one, or the one that helps research the most, but doesn't know that its not meant to be used 50 times in a row and I'm forced to use that civic just to keep up with the AI. which in my opinion, is unbalanced.
that and fix the getting stuck on crater rims bug (which is annoying, but at least I can do something about it).
smjjames said:Maybe whoever is doing the terrain can talk with other modders that have modified terrain in thier mods (I don't know how many have done this, FfH has vanilla civ terrain, but cities and improvements change thier look depending on the 'religion') because the answer could be in what the crater rim terrain is derived from or something or other... that last part didn't make too much sense to me either. what I'm saying is that its something within the coding.
Belizan said:(and a mighty fine job they did too.
woodelf said:Wow, are you learning how to suck-up from me?
Or is this a management technique to get us to work harder? Very effective!
the getting stuck on crater rims is when units get stuck for a turn or two on the rim of those 4 square craters and they still have trouble getting out when I move them manually. it happens often when they are on auto explore.
Its not that bad, just really annoying and it can wait until we start doing the redesign of the whole thing and we will be discussing bugs and issues anyway.
smjjames said:the getting stuck on crater rims is when units get stuck for a turn or two on the rim of those 4 square craters and they still have trouble getting out when I move them manually. it happens often when they are on auto explore.
Its not that bad, just really annoying and it can wait until we start doing the redesign of the whole thing and we will be discussing bugs and issues anyway.
woodelf said:It might involve that light, fluffy dust and what happens when hovercraft or treaded units drive over it. There will be issues with moving parts and eventually air intake systems I think.
12monkeys said:Air intake? On the moon?
12monkeys said:Ahh, I see. You meant the air intakes within the life preservation system and not air intakes of jet turbines from vehicles. I misunderstood that.
woodelf said:No biggie. After you posted I had to rethink what the hell I was talking about in the first place....![]()