JBG said:Oh, btw - about radiation on the moon.
The hollowing-out, even of existing lava tubes, would be very expensive and a prest-day levels of technology, very hard, too. The consensus at ESA and NASA atm is building heavily-shielded bunkers on the surface, and (later on) establishing artificial, small, magnetic fields to keep radiation away. That last thought could be an excuse for some nifty in-game graphics - as a magnetic field generator would create its own aurorae!
So a potential line would be that, before the city can expand beyond a certain size, a magnetic generator would be needed - or, before the city can establish a biodome, a magnetic generator would be needed. Just a thought.
Belizan said:We don't have to, really. I'm not sure to what extent Warsong is charting out the use of specialists over working tiles directly, but I've been espousing such a methodology to an ever increasing extent 8).
Woodelf, where are things with TF, JBG and thread ownership? Kael has put up our latest version of the mod for us, but I can't post about it on our thread. We need to get that thread moved over.
smjjames said:well, even though I know nothing about SDK, Python, and XML, I can certainly help with ideas and in testing it out since I really like this mod
although, with my finals coming up in a month (on June 5th), I could learn how to do something with the coding during summer vacation.