I agree with dsquared. More variety would be awesome. Maybe sacrifice polar regions for midsize craters? So far the terrain is brilliant! And the color of the resources alongside the moon makes for enjoyable viewing. 

yes on the XML no on toning down the craters, can we make more craters appear in other terrain types, little baby ones, the terrain is pretty awsome so far I just think the moon needs more craters! especially since we are DEFINTELY dropping stuff on them during the game.
2 - Crystal, gemstone, nutrients, carbon, hydrogen, and palladium buttons are all very, very dark. The rest look awesome.
matthewv said:they are not just dark. They should be black since I am not done the art for all the buttons yet.
dsquared said:yeah they are black, i like the oxygen one especially. Agrodome is a misnomer isnt it? this implies agriculture as in SOLELY agriculture, biodome means biodiversity and humans living amongst parklike atmosphere. did we vote on this or something? why dont we name the terrain improvement an agrodome (massive food bonus) and leave the city mega thing bio
woodelf said:Nah, the engineer gets added in the Civ4Erasinfo file. A simple <0> to <1> under startingworkerunits.
I was just throwing the idea out there about research starting at turn x, but I think it's a good idea. Ditto for the second colonist. What does everyone else think about the idea and the turn it could happen?
I've never done anything with CustomAssets so I have no idea what would be different. I noticed I have files in there though.....
woodelf said:Can anyone brainstorm a solution to this? It seriously buggers up the no food on the moon ideal.![]()
I can't seem to find the spreads irrigation toggle, but I'm looking.
edit: I was in the correct file, but matthew had the file broken into 2 halves and I chose the wrong half to edit!![]()
Belizan said:Have we looked at making the Dust Sea Land and just making various terrains impassible to various units? (I assume we can do this via XML?)
Have we looked at making the Dust Sea Land and just making various terrains impassible to various units? (I assume we can do this via XML?)
dsquared said:i dont know what is going on, its coming together though somehow, one of us seems to always be getting tons done at some point and somehow this collaboration has turned into an exciting and semi playable pseudo alpha
JBG said:On the subject of small craters, is it possible to create single-square crater rims and alter the grahpic? I notice you already have a mini crater in the bottom-left of all the big ones.