Okay. The Moon Bible 1.1 is here. It's not as complete as i'd liked, but things are happening my end - I might not have as much time as i'd like.
At the moment most of the resources are metals and minerals (which sort of makes sense, actually).
By way of units, I think if we go for a number of base unit types and then have variants on those, we could keep things nice and simple.
So, for example:
GROUND UNITS
Infantry (further divided into civilian and military units. Military units include marines, support infantry, and special (ie spies)).
Tracked (again divided into civilian and military units. Military units include attack buggies, land transports (APCs) and fully-fledged tanks.)
AIR UNITS
Fighters/bombers, &c
Space shuttles (gunship equiv. - transport as well as some attack)
Spaceships (domain_NONE units that don't need to land)
SEA UNITS (SKIMMERS)
Transports
War skimmers. Including robot skimmers plus mannev vehicles (including the Skiff, Sloop and Brig - think corvette, destroyer, battleship)
Resources are pretty comprehensive. See attatched file.
Colonists, Engineers, and other civilian units should be DEFEND ONLY.
Merchant units should be mass-produceable, but limited to (say) six per civ at any one time. They are like miniature great merchant units that can only establish trade routes (at a relatively reduced rate of revenue).
Combat should be initially with modern-day things. For the first era, it should all come down to mass-drivers (be this pistols, rifles, autocannons or shell-firing guns) and missiles. Later we get weapons like lasers and plasma weapons.
Just a point of realism here. Might lead to different graphics approach:
In space (vacuum) lasers do NOT HAVE A VISIBLE BEAM. Instead, a very bright point of light would appear on the target and burn it. So, instead of crappy zap-zap-pow graphics, why don't we go a bit more understated? Plasma weapons and particle beams can still have the star-trek graphics though

- I just get a bit touchy when it comes to un-realistic lasers
I *love* the idea of Prism Infantry
Why not have the turrets unit as a one-time movement unit? It is built, and you can move it to any square in (say) a three-square radius, and after that, it's stuck. It'll attack any unit next to it, though.
I like the idea of the prism turret. And what, daresay, of Prism Tanks?
