Rallying call for all interested: Colonisation of the Moon mod!

dsquared said:
ok i can take a study break and throw a solar extractor together grr i cant stay away! im addicted we must be close

Cool! :coffee: break to get it done!

Feel free to look at the UnitInfos xml dsquared and change whatever values you want on the ones I just put in. I basically wanted them in the game. The combat, cost, ect may be too generic.
 
Thanks for XML files woodelf. starting looking into the exit game bug and come to the reality that it is goig to be a long night. So far it looks the problem is not originating from a simple xml problem but something far deeper. When I looked into the xmls that are causing the problem I get about 10 xml files that will all cause the exit game freeze.(ouch) The thing that mystifies me the most about this bug is that not all of us get it.
 
dsquared said:
@woodelf, emailed you the solar extractor files

back to studying

Wow, fast work.

I plugged it into the mod and now I'm going to check it out and then forward it to matthewv hopefully in time for the newest version. :)
 
matthewv said:
Thanks for XML files woodelf. starting looking into the exit game bug and come to the reality that it is goig to be a long night. So far it looks the problem is not originating from a simple xml problem but something far deeper. When I looked into the xmls that are causing the problem I get about 10 xml files that will all cause the exit game freeze.(ouch) The thing that mystifies me the most about this bug is that not all of us get it.

Ouch, that blows. It'll be interesting to see if GeoModder gets it as well. I'll be sending you a mini-patch soon with dsquared's new improvement.
 
[party] :band: :dance: :bounce: :banana: :banana: :banana: :clap: :hatsoff: :D :goodjob:

Guess what:D
I finally fixed the freeze on exit bug, after about a million mouse clicks later(xml errors), little exageration. I will upload complete working mod after I fix a couple of other things I want to quickly fix.
 
That was at least 2 million mouseclicks. I had to sit in the same room and try to do my homework while he clicked the mouse like crazy.

Great job fixing the the bug though!
 
matthewv said:
Guess what:D
I finally fixed the freeze on exit bug, after about a million mouse clicks later(xml errors), little exageration. I will upload complete working mod after I fix a couple of other things I want to quickly fix.

Fantastic job matthewv (and Robby). :):hatsoff: :clap:

Do you know what caused it or is it good enough that it simply works now?
 
Right.

I have downloaded Matthewv's latest version and it seems to run okay in-game.

I will shortly post a round of XMLs that are supposed to be tacked directly on to that. These will include an updated civics file, one or two leaderhead biographies and (finally) a fix for the two civs with art problems (Orbital Limited and the Lunar Federation).

Once I do that, I do beleive we'll have ourselves an acceptable mod!
 
JBG said:
Right.

I have downloaded Matthewv's latest version and it seems to run okay in-game.

I will shortly post a round of XMLs that are supposed to be tacked directly on to that. These will include an updated civics file, one or two leaderhead biographies and (finally) a fix for the two civs with art problems (Orbital Limited and the Lunar Federation).

Once I do that, I do beleive we'll have ourselves an acceptable mod!

Keep checking the pre-Alpha thread JBG so we can keep track of stuff we know needs fixing or prettying up.

I'm currently adding TXT_KEY_TECH_xxxx_STRATEGY for the 95 techs. It's cosmetic, but it's been bugging me!
 
Okay, here's the updates!

They look really good in-game, if I do say so myself! More biographies to come. And can I slap my name on the Civilisation civilopedia entries, too? If I can tie them together with the leaderheads we'll have ourselve our own little universe!

Btw, my sig was annoying me so I changed it. Makes the pages load faster too - no smilies!
 

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And with that plugged into Matthewv's update of yesterday, I posit that what we have is a version 0.1 Alpha!

Before I post it properly amid all the hurrah-hurrah and Civfanatics updates threads, &c, I want everyone's okay. If there's anything else you want fixed, then say so now. Once woodelf, Belizan, dsquared, GeoModder and Matthewv say it's okay, I'll make a new thread in the modpacks forum and post.
 
JBG said:
And with that plugged into Matthewv's update of yesterday, I posit that what we have is a version 0.1 Alpha!

Before I post it properly amid all the hurrah-hurrah and Civfanatics updates threads, &c, I want everyone's okay. If there's anything else you want fixed, then say so now. Once woodelf, Belizan, dsquared, GeoModder and Matthewv say it's okay, I'll make a new thread in the modpacks forum and post.

None of my code is in the actual mod as yet, but... *shrugs* 8).

Would be nice to get some feedback on my feature implementations, though :/
 
Belizan said:
None of my code is in the actual mod as yet, but... *shrugs* 8).

Would be nice to get some feedback on my feature implementations, though :/

Don't despair! Now we can try plugging it into the working version and see what we break! :p
 
JBG said:
And with that plugged into Matthewv's update of yesterday, I posit that what we have is a version 0.1 Alpha!

Before I post it properly amid all the hurrah-hurrah and Civfanatics updates threads, &c, I want everyone's okay. If there's anything else you want fixed, then say so now. Once woodelf, Belizan, dsquared, GeoModder and Matthewv say it's okay, I'll make a new thread in the modpacks forum and post.

With the timezone differences the okay might come tomorrow for you JBG.

The only thing I ask is there is a big disclaimer about it being very Alpha. Maybe list all of the things we know that we need to do (like my pre-Alpha thread). I'm not thrilled with how many units we have since I haven't plugged them all in yet, but the mod is very, very playable at least through the middle of the 2nd era. Alright, I'm rambling and I guess what we need is feedback so we know where we need to focus.
 
JBG said:
Okay, here's the updates!

They look really good in-game, if I do say so myself! More biographies to come. And can I slap my name on the Civilisation civilopedia entries, too? If I can tie them together with the leaderheads we'll have ourselve our own little universe!

Please do, do the civ civilopedia entries. :) You're the one with the feel for those. I'm still feeling the tech entries out.
 
Right. I'll wait for DSquared, GeoModder and Matthewv to comment, but if I understand correctly, it might be a very good idea to publish the basic 0.1A version and let people (ie the general public) give us feedback on what needs doing.

Then it'll be up to us to sort out the kids who want big-plasma-impaction-quantum-tastic-super-mega-laser-guns from those who have helpful criticisms about civic balancing. :D
 
And for my next trick I'll give the leaders favourite civics!

EDIT:
And so he did. (added attatchment)
 

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