woodelf said:How big are the files? If you have time I'd love them!
GeoModder said:Todays bag of Wonder(s) proposals:
- Virtual Personality: Gives a free specialist for every existing specialist that doesn't use hammers (can't see VP's doing physical work)
- Combat Coordination Center: +10% strength to all units when attacking.
- Combat Intelligence Center: +10% defense strength when defending.
- Local Prospector (not completely happy with the name): gives a free colony barricades, or colony walls (take your pick of defense increasing structure) on every new base that is founded after the wonder is finished. It simulates a throughout investigation in advance of a new basespot in order to incorporate defenses from the start (using existing terrain and stuff). Guess it's best as an early wonder.
And the good news is: buttons show ingame now on my comp. Begone with the pink!![]()
woodelf said:And Robby - was the first era tech tree "cleaner"?
Robby said:Yes it is. It's definitely better since you cleaned it up. Thanks![]()
GeoModder said:It's weird, the civflags stay white (altho civcolors can be seen on their units), but the "barbs" show this red diagonal cross over a white flag.
When I changed the text to show up as "Life on the Moon, yr 1" I must have screwed up something with the save game data. Now there are wierd TXT_KEY_SAVE messages in the save and the autosave isn't working too well. Anyone know how to fix it or do we go back to the 4000BC default?
woodelf said:I'm putting this here so it doesn't get forgotten.
The mushroom farm gives +25% food, I want it to give just +2 food, but I can't find the right spot. I can give gold, research, and culture, but so far I'm missing the food, hammers, commerce.....I know I've seen it....![]()
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