woodelf said:More observations from the 1st era:
I need to find some improvement buttons.
The promotions are screwy because I did "or" instead of "and" so you can get level II before I in some cases.
There are some civics TXT_KEY issues.
I received no xp from attacking and killing a barb lunar marine.
Radio car, is it worthless? Maybe we could have this unit be consumed to make radar towers?
Lunar scout should upgrade to Lunar rover.
Rocket trooper and laser infantry are basically the same, one needs to be moved elsewhere.
Air Purification tech needs to accomplish something, whether it be happiness, a building, something.
I was thinking to add Terrain Attrition, under which circumstances, the Radio Car would attrit far slower (having no living things in it). It's my personal compromise on fuel 8). Or, we could say that the Lunar Scout and Rover are unmanned as well, and what's special about the Radio car is that it acts as a mobile radar tower (perhaps slightly less effective).
As for Air Purification, it aught to have a health building associated with it. Also, you should examine and bend your head around what can be accomplished with the Tech Edge system. It is far more versatile then what it was originally called on to do. Which, btw, is another thing. You or D^2 or JBG, I forget who requested that feature, need to go through the techs and design you tech edge progressions.
As for Rocket Troopers, they could be made to have short range "rockets", effecitvely mini-artillery. Range 2 say.