Very nice geomodder. I'll see how easy it is to use that instead of the current background.(the current background is an .nif file)A picture of the moon as background when the mod starts?
matthewv said:Yes, I was going to debbug today and and tommorow but I havent seen any bugs to get rid of. The only thing I would for sure like to fix is the really long load time.(should be an easy fix since I know what is causing the long load time)
Ok, Thank you.I'm going to send you my XML changes soon. Up to you guys how much additional Python you add before the next release.
woodelf said:I also sent Belizan an email about a change to Python that Kael suggested would help me allow Wonders to not CTD me. Unfortunately it's in CvEventManager and I don't want to fiddle with that!
matthewv said:@belizan
I hope you don't mind but I used some of your code to make so only the buildings and units which apply to the civ trait you have are shown on the tech tree.(that way people will stop mentioning the duplicate building thinking its a bug)
Edit: Im still waiting for all the files you guys edited![]()
would be niceI guess I should go finish up the civics then. hrmmm 8).
Belizan said:Why can't you just sent the movie to none?
(and yes we can comment out that line if you want.)
matthewv said:Edit: Im still waiting for all the files you guys edited![]()
Drakonik said:Well, after a good hard playtest, all I found wrong was:
1)the duplicate buildings on the tech screens (which is already being fixed)
2)No leader had any greet text, but the rest of the text was just fine.
3)I've noticed that I'm making a lot morethan in the vanilla version. This might not be a bug, but it definitely caught my attention.
Half of me is glad that I didn't find that many bugs, but the other half wishes I had more to report. Oh well. Keep up the good work. I give this one my stamp of approval.![]()