JBG said:
Well, it's quite simple, really.
We move on - or we stall and SotM dies.
Belizan, Matthewv and anyone else who's out there, we need to talk!
I'd say we should try and work out this new CTD bug. Tell me more about it - you could even send me some files.
Let me be one of the "anyone else who's out there" for some minutes. I did follow the SotM project with some interrest and I wouldn't like to see it die. I'm an old Sci-Fi reader and really like the concept of this mod. But, please, let me give some things to think about and maybe some advises from an outer point of view :
1.) Project plan :
you should make a small project plan with the complete SotM mod as the target. This plan should be devided into small steps. Those steps should be the releases you'll need to from time to time. I think its important, that you give your self a short term target you want, and more important, you CAN reach.
2.) Ressources :
you need more ressources. SotM is quite a big mod and it could be that it is too big for 4 or 5 persons. That deosn't mean, that you need full time contributors, but some more helpers for specific things. Duke can Frost is a good example for a specialist and freelancer. Maybe you should create a small skillmatrix, with the skills you need and persons who could be able to do them. Those ressources are the main factor for the above mentioned project plan where you can define your short term targets. Targets and ressouces are (obviously) linked together.
3.) Motivation :
Motivation is an always underestimated problem in volunteer projects. The ressources and the community (->clients) needs to be motivated. The first that they keep on working, the second to help testing and giving feedback. If both are motivated, they start to motivate each other, so that there is (usually) not much to do. To motivate the clients you need to release new versions (from time to time) which contains some progress against the previous one. If have motivated ressources you get good releases.
This is of course very simplified, but I think these are the major topics you need to focus on from the managing point of view. For the releases you need a plan, to fullfill the plan you need ressources, to get and keep the ressources you need to motivate them, the motivation you gain from the releases.