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JBG said:Oh, btw - about radiation on the moon.
The hollowing-out, even of existing lava tubes, would be very expensive and a prest-day levels of technology, very hard, too. The consensus at ESA and NASA atm is building heavily-shielded bunkers on the surface, and (later on) establishing artificial, small, magnetic fields to keep radiation away. That last thought could be an excuse for some nifty in-game graphics - as a magnetic field generator would create its own aurorae!
So a potential line would be that, before the city can expand beyond a certain size, a magnetic generator would be needed - or, before the city can establish a biodome, a magnetic generator would be needed. Just a thought.
. Similarly, if anyone wanted to look into how to replace the default imagery for unexplored terrain (the black masking which covers the map before you explore anywhere), that would be cool to know about.Belizan said:We don't have to, really. I'm not sure to what extent Warsong is charting out the use of specialists over working tiles directly, but I've been espousing such a methodology to an ever increasing extent 8).
Woodelf, where are things with TF, JBG and thread ownership? Kael has put up our latest version of the mod for us, but I can't post about it on our thread. We need to get that thread moved over.

smjjames said:well, even though I know nothing about SDK, Python, and XML, I can certainly help with ideas and in testing it out since I really like this mod
although, with my finals coming up in a month (on June 5th), I could learn how to do something with the coding during summer vacation.