I would agree that settling the isthmus is important just to keep our empire connected.
The landgrab is over and really no good places left to settle.
I agree that we should take out the barb city just for the gold.
And for the experience for our troops.
No need to keep the city as it is no good.
Do we want to make a one turn detour to tech Mono so we can revolt to OR during our infra buildup?
I assume that most of our cities would benefit from this.
Been a while since I have done one of these...probably not since my first SG.
But I'm just gonna run through all the cities and say what I think they should do.
Randomania can stop working the two water tiles and turn them into scientists.
We still would have 5 surplus food and then we would get a GSci in 5 turns.
Edu bulb???
Then I would build a mint here as we are weak on hammers here.
Heliohille looks good on tiles and will grow into another mine in 5 turns.
Definitely build a courthouse after the mint as it will save us 4 gpt.
In Choas, I would whip the Tao monastery into a Confusion monastery.
Then after that whip the Confusion Monastery into a courthouse.
Choas seems to be best suited to staying at size 8 or 9.
Stochasity should trade the water tile for a scientist...or the plains cottage.
I prefer the scientist.
I would start a courthouse here after the market finishes too.
MMMM...toast should switch out of the lighthouse immediately.
I think we could use a mint here as it would gain 3 hammers from it.
Camelot could probably start a barracks next as I envision this city as a hammer city.
Although I wouldn't scoff at a library for the culture.
New Caprica should whip that theatre as soon as possble and I would start a courthouse after that. We need to get some workers over here to help out.
Hope this was helpful.
I realize you don't need the help Sweet but it never hurts.
After running through these builds I would definitely tech Mono and revolt to OR to speed things up!
The landgrab is over and really no good places left to settle.
I agree that we should take out the barb city just for the gold.
And for the experience for our troops.
No need to keep the city as it is no good.
Do we want to make a one turn detour to tech Mono so we can revolt to OR during our infra buildup?
I assume that most of our cities would benefit from this.
Been a while since I have done one of these...probably not since my first SG.
But I'm just gonna run through all the cities and say what I think they should do.
Randomania can stop working the two water tiles and turn them into scientists.
We still would have 5 surplus food and then we would get a GSci in 5 turns.
Edu bulb???
Then I would build a mint here as we are weak on hammers here.
Heliohille looks good on tiles and will grow into another mine in 5 turns.
Definitely build a courthouse after the mint as it will save us 4 gpt.
In Choas, I would whip the Tao monastery into a Confusion monastery.
Then after that whip the Confusion Monastery into a courthouse.
Choas seems to be best suited to staying at size 8 or 9.
Stochasity should trade the water tile for a scientist...or the plains cottage.
I prefer the scientist.
I would start a courthouse here after the market finishes too.
MMMM...toast should switch out of the lighthouse immediately.
I think we could use a mint here as it would gain 3 hammers from it.
Camelot could probably start a barracks next as I envision this city as a hammer city.
Although I wouldn't scoff at a library for the culture.
New Caprica should whip that theatre as soon as possble and I would start a courthouse after that. We need to get some workers over here to help out.
Hope this was helpful.
I realize you don't need the help Sweet but it never hurts.
After running through these builds I would definitely tech Mono and revolt to OR to speed things up!