MeatWad
Hyperspace Hot Rod
What about earthquakes and tsunami?
masterofdragons said:Just take a look at Africa, Europe, and Asia, and its past 75 years, the Modern Era. "Ethnic cleansing" has happened repeatedly in both Europe and Africa, where 100,000+ (up to 1,000,000) people are killed in a year or less each time. Over 5,000,000 people have died in floods in Asia alone over the past 75 years. Earthquakes worldwide have had a similar death toll. We are in the middle of an AIDS epidemic that has killed millions. These should definitely be a factor in a Civilization game that stresses "standing the test of time", Nature and Man's own destructiveness included.
That would mean a forest fire could destroy the Pyramids.sir_schwick said:Fires burn all improvements except roads/railroads. They raze cities.
ManOfMiracles said:That would mean a forest fire could destroy the Pyramids.![]()
Other than that, I like your suggestions.
crimson238 said:But, as I voted, i think this should be an option able to be trurned off. As far as weather goes, leave it out, else you'll be going bonkers when you can't bombard due to cloud cover. As far as things like an influenza pandemic, or the black death; they're interesting ideas, but, they shouldn't be implemented on any mass scale. if anything it will only effect the 1 city where it originates and the cities immidiatly surrounding it.. then die off.
my 2 cents.
crimson238 said:I would like to see Volcanos.
my 2 cents.
bob rulz said:I created a topic in here that was a bunch of random Civ4 ideas of my own, but as far as I can tell no one responded to it!It had a lot of good ideas on natural disasters in there (and others as well).
FLOOD-Lasts 2 or 3 turns, occurs along the enbankments of a river, can kill several citizens of a city, but not destroy a city. Destroys irrigation ditches, mines, railroads, roads, etc. After the flood there is a chance of disease. Sanitation and a hospital in the city reduce the chance of disease considerably. Some sort of advance warning. Can be controlled by building a dam on cities along that river.
GREAT FLOOD-Extreme versions of floods. Can completely ruin an empire's agricultural heart. Some sort of advance warning. Dams can control them, but they may burst.
EARTHQUAKE-Split into three different intensities ranging from minimal damage (destroy a couple of city improvements, trigger a few landslides) to extreme damage (flatten smaller cities and ruin larger cities, trigger multiple landslides).
VOLCANO-Explode periodically, causes pollution in nearby squares and degenerates health in nearby cities from smoke clouds. Multiple intensities. Volcanoes can also spawn minimal-intensity earthquakes.
DROUGHT-Ruin food produciton over a large area and a long time.
ICE AGE-Tundra creeps toward Equator. Icebergs and sea ice creep toward Equator.
GLOBAL WARMING-Caused by too much pollution and cutting down too many forests and jungles. Can melt sea ice and flood coastal areas (including possibly creating new islands by cutting off isthmuses and forcibly disbanding coastal cities).
WILDFIRES-Degenrates health by creating smoke clouds. Burns forests, grasslands, and plains. Can spread over a large area if not controlled. Can be controlled by building a fire station in nearby cities. Before fire stations come around there is little you can do.
paradigne said:I like the ideas, but ALL should be able to be turned on and off. Not only whether they happen at all, but to what magnitude. I also like (God help me) the UFO angle. It could actually have 2 consequences, damage your terrain (or city), and possibly provide a new tech