Xanthra
Chieftain
Does it stop all fighting and invoke complete world peace like in real life? wasnt that the prpose of the Olympics? all fighting would stop and nations would prove there strengths by competing in the games.
Xanthra said:Does it stop all fighting and invoke complete world peace like in real life? wasnt that the prpose of the Olympics? all fighting would stop and nations would prove there strengths by competing in the games.
Xanthra said:Does it stop all fighting and invoke complete world peace like in real life? wasnt that the prpose of the Olympics? all fighting would stop and nations would prove there strengths by competing in the games.
But i'd still like to know if it's possible to make it a little bit more flexible qua turns
Very good: another one could be Nobel prizes in order to boost science
In wait for the SDK maybe use a inmobile unit or a building that shows that a certain city have held an Olympics. Then by counting all of them you can see the number.
You might be able to pickle or shelve data to be carried over from one session to the next.
Does the mod show when the olympics are held in other cities?(for AI, assuming they get this too)
You could add plagues or outbreaks of diseases, reducing the pop and creating unhealthy penalties.
You could add weather hinderences/benefits - major storms, disasters or even pleasant weather to attract people.
creating unhealthy penalties
Install instructions [EDIT: in the zipfile]
Great idea. Can you set it up to use Roman numerals instead of Arabic? The 3 Olympiad does sound as cool as the III Olympiad.
If youre going to make disieses try making it like a religion, but with negitive effects. That way it spreads to everyone. Then maybe you could build buildings to prevent it, like hospitals or sewers or something.
self.TITLE_TEXT = "<font=4>" + "Ancient Games of the " + str(self.olympicCounter) + suffix(self.olympicCounter) + " Olympiad" + "</font>"
def suffix(counter):
if(((counter % 100) == 11)||((counter % 100) == 12)||((counter % 100) == 13)):
return "th"
else if ((counter % 10) == 1) :
return "st"
else if ((counter % 10) == 2):
return "nd"
else if ((counter % 10) == 3):
return "rd"
else:
return "th"
DireAussie said:There is one known error in this mod - it will report the Olympiad number, but it will reset between saves. At the moment there's no easy way to save data in the save game file. I think there's a savescriptdata function but it looks like its only through the CyCity class, which is strange. I've yet to investigate creating my own file for saving data, but it would be difficult because you'd have to track the correct save game (I guess you could force the user to only play one game though). Unfortunately this is absolutely essential for some of the random events I'd like to create, such as plagues that last over a series of turns. Maybe I'll try that in a future release.