civ editor11
Ruler
What random events do you think we should use?
These are ones we have now:
Teljkon Vagabond
A team from your civ have discovered the purpose of the mysterious Teljkon Vagabond. It is a colony ship of sorts meant to restore the lost Quella race.
(1) Help the Vagabond fulfil its purpose and melt the Quella homeworld.
-??? credits and you get a great person
- Tear the ship apart to learn from its unique technology.
-??
+ 1 unhappiness
+ ??? science
- We can't afford to do anything, let it go.
Nothing
Mad Jedi
The Jedi in your civ have started to randomly to suffer from psychotic breakdowns, believing that everyone around them are replaced by imposters and lashing out blindly against everything.
(1) Co-operate with Jedi Council to find the cure.
-??? The problems go away in ? turns
- +1 unhappiness in all cities with jedi
- Incarcerate the rogue Jedi and have them frozen in carbonite.
-?? The problem goes away in ?? turns
-? jedi
(3)The Jedi are dangerous vigilantes, exile them all.
Problem goes away, but so do the Jedi.
A Jedi in your land builds a holocron
If you have a jedi temple all your jedi get the next light side promotion
or + ? XP for all of your Jedi
a Sith in your land builds a holocron:
If you have a sith temple all your sith get the next dark side promotion
or You get + ? XP for all sith units
if you have a damaged ship
a Mechanic will fix it for ??? Credits
A glorious gladiator has risen to the ranks and has become a great hero to your people!
(1)Lets make statues of this warrior
+4 culture in city per turn
(2)He deserves to be in the Hall of Fame
+4 culture in all cities
-65 gold
A unknown hacker has hacked the research database:
(1)Find where the hacker is and excute him
-1 Unhappyness in the city for a certain amount of turns
(2)Put him in jail and make sure he learns his lesson
-35 gold
+1 happyness for a certain amount of turns
(3)We don't have time to deal with him
-110 technology points
Scientists and Researchers discover a lost artifact on the planet, they say that will enhance technolgy research
Recieve 250-500 Research points for your current technology
We also have two quests
New Jedi Order
build 5 Jedi masters and 10 jedi knights and if you have the jedi temple you get an extra bonus
-You get a free Ossus temple wonder
build the Katana Fleet
build 10 dreadnoughts
Each one gets 2 free promotions
Shock Ball craze
Shockball has risen in popularity make enough stadiums to accompany this craze
build 7 shockball courts
-recieve a great person in each city with a shockball court
Jedi/Sith scholars are certain that the home planet of their kind is out there. Finding it and colonizing it before anyone else does will allow the Scholars to do much research into their origins. This quest is open to all factions.
If ??? Jedi/Sith temples are built, the Scholars should be able to triangulate where the planet is.
-What should the reward be
Any suggestions or ideas would be great
These are ones we have now:
Teljkon Vagabond
A team from your civ have discovered the purpose of the mysterious Teljkon Vagabond. It is a colony ship of sorts meant to restore the lost Quella race.
(1) Help the Vagabond fulfil its purpose and melt the Quella homeworld.
-??? credits and you get a great person
- Tear the ship apart to learn from its unique technology.
-??
+ 1 unhappiness
+ ??? science
- We can't afford to do anything, let it go.
Nothing
Mad Jedi
The Jedi in your civ have started to randomly to suffer from psychotic breakdowns, believing that everyone around them are replaced by imposters and lashing out blindly against everything.
(1) Co-operate with Jedi Council to find the cure.
-??? The problems go away in ? turns
- +1 unhappiness in all cities with jedi
- Incarcerate the rogue Jedi and have them frozen in carbonite.
-?? The problem goes away in ?? turns
-? jedi
(3)The Jedi are dangerous vigilantes, exile them all.
Problem goes away, but so do the Jedi.
A Jedi in your land builds a holocron
If you have a jedi temple all your jedi get the next light side promotion
or + ? XP for all of your Jedi
a Sith in your land builds a holocron:
If you have a sith temple all your sith get the next dark side promotion
or You get + ? XP for all sith units
if you have a damaged ship
a Mechanic will fix it for ??? Credits
A glorious gladiator has risen to the ranks and has become a great hero to your people!
(1)Lets make statues of this warrior
+4 culture in city per turn
(2)He deserves to be in the Hall of Fame
+4 culture in all cities
-65 gold
A unknown hacker has hacked the research database:
(1)Find where the hacker is and excute him
-1 Unhappyness in the city for a certain amount of turns
(2)Put him in jail and make sure he learns his lesson
-35 gold
+1 happyness for a certain amount of turns
(3)We don't have time to deal with him
-110 technology points
Scientists and Researchers discover a lost artifact on the planet, they say that will enhance technolgy research
Recieve 250-500 Research points for your current technology
We also have two quests
New Jedi Order
build 5 Jedi masters and 10 jedi knights and if you have the jedi temple you get an extra bonus
-You get a free Ossus temple wonder
build the Katana Fleet
build 10 dreadnoughts
Each one gets 2 free promotions
Shock Ball craze
Shockball has risen in popularity make enough stadiums to accompany this craze
build 7 shockball courts
-recieve a great person in each city with a shockball court
Jedi/Sith scholars are certain that the home planet of their kind is out there. Finding it and colonizing it before anyone else does will allow the Scholars to do much research into their origins. This quest is open to all factions.
If ??? Jedi/Sith temples are built, the Scholars should be able to triangulate where the planet is.
-What should the reward be
Any suggestions or ideas would be great