Random Events

civ editor11

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What random events do you think we should use?

These are ones we have now:

Teljkon Vagabond
A team from your civ have discovered the purpose of the mysterious Teljkon Vagabond. It is a colony ship of sorts meant to restore the lost Quella race.

(1) Help the Vagabond fulfil its purpose and melt the Quella homeworld.
-??? credits and you get a great person

- Tear the ship apart to learn from its unique technology.
-??
+ 1 unhappiness
+ ??? science

- We can't afford to do anything, let it go.
Nothing


Mad Jedi

The Jedi in your civ have started to randomly to suffer from psychotic breakdowns, believing that everyone around them are replaced by imposters and lashing out blindly against everything.

(1) Co-operate with Jedi Council to find the cure.
-??? The problems go away in ? turns
- +1 unhappiness in all cities with jedi

- Incarcerate the rogue Jedi and have them frozen in carbonite.
-?? The problem goes away in ?? turns
-? jedi

(3)The Jedi are dangerous vigilantes, exile them all.
Problem goes away, but so do the Jedi.

A Jedi in your land builds a holocron
If you have a jedi temple all your jedi get the next light side promotion
or + ? XP for all of your Jedi

a Sith in your land builds a holocron:
If you have a sith temple all your sith get the next dark side promotion
or You get + ? XP for all sith units

if you have a damaged ship
a Mechanic will fix it for ??? Credits

A glorious gladiator has risen to the ranks and has become a great hero to your people!

(1)Lets make statues of this warrior
+4 culture in city per turn
(2)He deserves to be in the Hall of Fame
+4 culture in all cities
-65 gold

A unknown hacker has hacked the research database:

(1)Find where the hacker is and excute him
-1 Unhappyness in the city for a certain amount of turns
(2)Put him in jail and make sure he learns his lesson
-35 gold
+1 happyness for a certain amount of turns
(3)We don't have time to deal with him
-110 technology points

Scientists and Researchers discover a lost artifact on the planet, they say that will enhance technolgy research
Recieve 250-500 Research points for your current technology

We also have two quests

New Jedi Order
build 5 Jedi masters and 10 jedi knights and if you have the jedi temple you get an extra bonus
-You get a free Ossus temple wonder

build the Katana Fleet
build 10 dreadnoughts
Each one gets 2 free promotions

Shock Ball craze
Shockball has risen in popularity make enough stadiums to accompany this craze
build 7 shockball courts
-recieve a great person in each city with a shockball court

Jedi/Sith scholars are certain that the home planet of their kind is out there. Finding it and colonizing it before anyone else does will allow the Scholars to do much research into their origins. This quest is open to all factions.

If ??? Jedi/Sith temples are built, the Scholars should be able to triangulate where the planet is.
-What should the reward be

Any suggestions or ideas would be great
 
Jedi makes holocron + culture and maybe XP
Sith Makes holocron + culture and maybe XP

2 that came off the top of my head probably not super common though
 
Return of the Jedi
Katana Fleet

Those could be quests like
build 2 Jedi masters and 5 jedi knights and if you have the jedi temple youu get an extra bonus

This could be build the Katana Fleet
build 10 dreadnoughts
 
A poor ship mechanic looking for buisiness has offered to repair your damaged ship for a cheap price

Choices:
accept deal: pay so many credits; restore health
enslave mechanic: +1 prodution in nearest city; restore health; +1 unhappiness
dismiss mechanic: nothing
 
Would that be if you have a damaged ship unit The Mechanic will fix it for ??? Gold?
 
Thats a ggod idea
and I'll change it to credits whats the file I'm going to need to modify or is it just a text file thing?
 
I was just wondering what i'd have to edit, but we definately should have it as credits.
 
umm... i think its TextInfosObjets and CIV_IVArtDefines_Interface, youll have to check it out, look at the final frontier stuff
 
You don't have to make the text files like that- you can lump all of your text together.

Anyway, there's a change to CIV4YieldInfos.xml in FF for this, so you can double-check there.
 
Scientists and Researchers discover a lost artifact on the planet, they say that will enhance technolgy research

Recieve 250-500 Research points for your current technology


A unknown hacker has hacked the research database:

-Find where the hacker is and excute him
-1 Unhappyness in the city for a certain amount of turns
-Put him in jail and make sure he learns his lesson
-35 gold
+1 happyness for a certain amount of turns
-We don't have time to deal with him
-110 technology points



A glorious gladiator has risen to the ranks and has become a great hero to your people!

-Lets make statues of this warrior
+4 culture in city per turn

-He deserves to be in the Hall of Fame of great people
+4 in all cities
-65 gold

-Lets create taxes off this guy
-2 unhappy
+150 credits


this is some events
 
All Yield infos does is say what the yields are and what buttons they have its commerce in there and i decided not to change that part
 
Scientists and Researchers discover a lost artifact on the planet, they say that will enhance technolgy research

Recieve 250-500 Research points for your current technology


A unknown hacker has hacked the research database:

-Find where the hacker is and excute him
-1 Unhappyness in the city for a certain amount of turns
-Put him in jail and make sure he learns his lesson
-35 gold
+1 happyness for a certain amount of turns
-We don't have time to deal with him
-110 technology points



A glorious gladiator has risen to the ranks and has become a great hero to your people!

-Lets make statues of this warrior
+4 culture in city per turn

-He deserves to be in the Hall of Fame of great people
+4 in all cities
-65 gold

-Lets create taxes off this guy
-2 unhappy
+150 credits


this is some events

Maybe a better name than :Hall of Fame of Great People, maybe without the Great People part, because thats confusing; great people are already in the game.
 
I've changed a few things but not much it was a good idea
 
A couple inspired by the books:

Teljkon Vagabond (from Black Fleet Crisis trilogy, http://starwars.wikia.com/wiki/Teljkon_Vagabond)

A team from your civ have discovered the purpose of the mysterious Teljkon Vagabond. It is a colony ship of sorts meant to restore the lost Quella race.

- Help the Vagabond fulfil its purpose and melt the Quella homeworld.
Expensive, but good option. Free great person or culture.

- Tear the ship apart to learn from its unique technology.
Cheaper and evil. Science boost.

- We can't afford to do anything, let it go.
No cost, no reward.


Mad Jedi (from the ongoing Fate of the Jedi series)

The Jedi in your civ have started to randomly to suffer from psychotic breakdowns, believing that everyone around them are replaced by imposters and lashing out blindly against everything. (Effects might be something like the slave revolt in regular game. Obviously you got to have Jedi to get this.)

- Co-operate with Jedi Council to find the cure.
Expensive and causes a little unhappiness (the rogue jedi keep escaping and causing mischief), but solves the problem pretty fast.

- Incarcerate the rogue Jedi and have them frozen in carbonite.
Cheaper and doesn't cause unhappiness because it's seen as decisive action, but the problem goes away slower.

- The Jedi are dangerous vigilantes, exile them all.
Problem goes away, but so do the Jedi.

I'm not that happy with the latter, because I'd like to know what eventually happens with this plot, but the series is only 2 books in with 3rd coming out in few days and it'll be a 9 book series.
 
These are great idea I'll add a few i know from the book to
 
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