Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,395
Maybe it's obvious to most people, because in the end it's logical - but I actually thought every player could in theory get all the Artifacts themselves, as there isn't any interactions between the Artifacts of different players anyway - but no, all Players use the same Artifact Table and once one player got an Artifact all other Players can't get the same Artifact anymore.
That's quite a bit disappointing and frankly... somewhat silly, especially considering that there's only a total of 24 Artifacts per category. Certainly enough for an 8-Player Game with AIs. But with 12 Players? Or even worse... Multiplayer where everyone tries to get Artifacts. Well, you could run out of Old Earth Artifacts rather easily. Now imagine you wanted to create a Sponsor that has a Chance to get free Artifacts... yeah, I'd say there isn't really room for that.
Unless of course one were to create a "more Artifacts"-Mod.
Anyway. I think all of this could have been prevented by just allowing each player to find every artifact in the table once. With no Artifact-Interactivity and no way to even see what other Players got that would hardly cause any problems, but rather prevent many of the issues mentioned above.
That's quite a bit disappointing and frankly... somewhat silly, especially considering that there's only a total of 24 Artifacts per category. Certainly enough for an 8-Player Game with AIs. But with 12 Players? Or even worse... Multiplayer where everyone tries to get Artifacts. Well, you could run out of Old Earth Artifacts rather easily. Now imagine you wanted to create a Sponsor that has a Chance to get free Artifacts... yeah, I'd say there isn't really room for that.
Unless of course one were to create a "more Artifacts"-Mod.
Anyway. I think all of this could have been prevented by just allowing each player to find every artifact in the table once. With no Artifact-Interactivity and no way to even see what other Players got that would hardly cause any problems, but rather prevent many of the issues mentioned above.