In short this thread is to discuss general tactics and ideas about deity/long games (snail/eternity) and on HUGE, also i like to add the more difficulty to the game as i can, so im going to add some tips about difficult options:
- First and better tip i can give about this game style, be patient and play windowed.
- Second is more a comment than a tip, be ready to have your a$$ beaten from the very very begining, even from the moment you settle your first city the AI already have not 1 but 2 settlers plus some other units...and they are like 10 techs ahead
- Dont be shy and use ragingbarbarians, its not so hard as it sounds, they are more like anoying bugs when you get used to it
- An interesting option to have and abuse early on the game is barbariancivs+assimilation, you are going to capture their citys anyway (you really need to expand to win, and no, you shouldnt wait even for tribalism)
- multi prod and research, i recommend, it feels unrealistic to be limited to a simple turn if there is spare hammers
- advanced economy and revolutions, i just turn em on, if you go for deity you should already know how to handle this layer of micromanagement
- realist culture spread in fact helps you, you get patches of forests and hills between your cities for long time, this gives you tons of animals to herd or enclose
- modern corporations, guilds, you need any advantage you can get, keep in mind that the AI does use em too afaik
- dont use flexible dificulty, im not sure how that mod works but the disadvantage against you is so big at the begining that it drops and drops and drops and drops untils there is no fun
- "no vassals", really, no, unless they fix the vassals system its just...NO (hits in the head with a rolled newspaper) BAD BOY
- unlimited wonders, another arbitrary limit and anyway it means near to nothing until renaisance at least...
- techdifussion: i have it on for "realism" but im not completelly sure about this one...
- Store subdued animals, really, dont chop em unless you really really cant maintain em anymore...and even there try not to chop those that create herds...
- for maps imo perfectmongoose create to much polar terrain even on tropical so i tend to use perfectworld2
Im in a new deity/huge/snail right now using bismark, ill add some more comments...maybe...
Opinions, tips?
EDIT: and interesting sub-topic is to analize leader traits usefull for this game style, i have the feeling that scientific is pretty much needed but i can be corrected...
- First and better tip i can give about this game style, be patient and play windowed.
- Second is more a comment than a tip, be ready to have your a$$ beaten from the very very begining, even from the moment you settle your first city the AI already have not 1 but 2 settlers plus some other units...and they are like 10 techs ahead
- Dont be shy and use ragingbarbarians, its not so hard as it sounds, they are more like anoying bugs when you get used to it
- An interesting option to have and abuse early on the game is barbariancivs+assimilation, you are going to capture their citys anyway (you really need to expand to win, and no, you shouldnt wait even for tribalism)
- multi prod and research, i recommend, it feels unrealistic to be limited to a simple turn if there is spare hammers
- advanced economy and revolutions, i just turn em on, if you go for deity you should already know how to handle this layer of micromanagement
- realist culture spread in fact helps you, you get patches of forests and hills between your cities for long time, this gives you tons of animals to herd or enclose
- modern corporations, guilds, you need any advantage you can get, keep in mind that the AI does use em too afaik
- dont use flexible dificulty, im not sure how that mod works but the disadvantage against you is so big at the begining that it drops and drops and drops and drops untils there is no fun
- "no vassals", really, no, unless they fix the vassals system its just...NO (hits in the head with a rolled newspaper) BAD BOY
- unlimited wonders, another arbitrary limit and anyway it means near to nothing until renaisance at least...
- techdifussion: i have it on for "realism" but im not completelly sure about this one...
- Store subdued animals, really, dont chop em unless you really really cant maintain em anymore...and even there try not to chop those that create herds...
- for maps imo perfectmongoose create to much polar terrain even on tropical so i tend to use perfectworld2
Im in a new deity/huge/snail right now using bismark, ill add some more comments...maybe...
Opinions, tips?
EDIT: and interesting sub-topic is to analize leader traits usefull for this game style, i have the feeling that scientific is pretty much needed but i can be corrected...