Inherited Turn, 650BC
The Inca have identified themselves as our first targets by their ridiculous placement of Ollantaytambo between Orleans and Lyon

. In the mood I'm feeling, their time might come quite soon.
I think we need to get on the warpath quickly to fund our economy with pillaged gold. At the moment we have an advantage, in that we have copper already hooked, horses being hooked, and iron resources available also. This resource advantage will not be around forever so I think we should use this window if we can. However, Lyon is in quite a remote location. It's in the perfect spot for resources and long term empire-shape, but in the short term it is hard to defend. This makes going to war against the AIs not entirely straightforward.
Taking Chinook next turn will be no formality either. One of the axes we have next to the city is at only 1.6 health.
From a technology point of view, I think we need sailing soonish to get Lyon online and to spread its horses; we need alphabet so we can get into the trading loop and so we can do some Civ 3 style "pointy-stick research" (extort techs from the AIs after bashing them militarily), and we need currency and code of laws to sort out our economy. Oh yeah, and we need military techs too to accomplish our conquest objective

. No small ask.
The only thing I do on the inherited turn is sign open borders with Washington.
Turn 1, 625BC: Orleans completes axe, starts library.
I decide not to attack Chinook. Our odds of winning with the fresh axe are 66.5%. The injured axe has only a 3.3% chance. I'm not willing to risk troops against barbarians when there is no immediate damage they can do to us. The injured axe steps out of the borders to heal, the fresh axe fortifies.
I start a revolution to go to representation and slavery.
Turn 2, 600BC: revolution complete.
Turn 3, 575BC: mysticism is researched, I start alphabet (23 turns eta).
Turn 4, 550BC: The Inca move an archer next to Chinook, a barbarian archer is seen near Orleans, Paris completes axe and starts settler, Washington converts to Confucianism.
The fresh Paris axe heads toards our proposed western city site.
IT:
the Incan archer defeats the barbarian archer to capture Chinook! WTH?!
Turn 5, 525BC: such an insult must be rectified. Open borders are cancelled, and then...
Our axeman razes Chinook to the ground (took a screenshot but it didn't appear in my folder...bug?)
Turn 6, 500BC: our troops head towards Orleans and Ollantaytambo. Our scout is keeping an eye on Incan borders to watch for troops heading our way.
Turn 7, 475BC: move an axeman next to Ollantaytambo. It's defended by an archer and a quecha and the damn thing's on a hill
Turn 8, 450BC: Lyon completes barracks and starts warrior.
Turn 9, 425BC: the Americans found a city which threatens our gold resource near Paris and our western site. That's their death warrant under production. Who do these AIs think they are trying to hem us in?
Turn 10, 400BC: Paris completes a settler, whch heads towards the western spot, and starts axe.
Just as we get in a position to attack Ollantaytambo with 3 full-strength axes, the Incans now have another archer in there too

. I'm gonna go slightly over my 10 turns to leave the game at a cleaner transfer point.
IT: incredibly, one of the Incan archers leaves the city!
Turn 11, 375BC: Orleans completes library, starts axe, Lyon completes warrior, starts library.
With only 1 archer to worry about in Ollantaytambo, the odds are turned. 2 of our axes are Strength 1, City Raider 1 & 2, and they have a 57.2% chance to defeat the archer. Our other axe, which does not have City Raider 2, has only a 25.2% chance of victory...what a difference a single promotion can make!
I decide to attack with one of our City Raider 2 axes. Our axe is reduced to 1.2 health but we win!
Our remaining axes have a 99.6% and 100% chance against the Quecha. What little difference a promotion can make!
The City Raider 2 axe razes Ollantaytambo (again I took a screenshot but it hasn't materialized in the screenshots folder. This is pretty annoying).
IT: the "loose" Incan archer attacks one of our wounded axes and wins

. I should probably have taken the chance to attack it with the unused axe, but we only had a 55% or so chance of victory (jungle defence) and I didn't want to risk that. Turns out (combat log) the Incan archer had an 82.4% chance against our wounded axe. Is there no way to premeditate and check odds for defence?
Turn 12, 350BC: our uninjured axe has a 73.6% chance against the now-wounded Incan archer. I go for it and we win flawlessly.
Rheims is founded on the western site and starts library. Does anyone know how to get rid of the player-inserted note below?
Note also the American city to the north threatening our gold.
As for the future, Machu Pichu is only defended by 1 archer at present...our scout is providing valuable intel. Maybe we should consider pressing the attack?
Over to grs.
The Save:
http://www.civfanatics.net/uploads11/RCM6CC_BC-0350Nad.Civ4SavedGame
Nad...just played
grs...UP NOW (10 turns)
Greebley...ON DECK
goraemon
knupp715