Randomly Conquering Monarch 6CC

I'm looking at our situation as of turn 0 and hmm...we already have copper w/in our boundaries and could get horse as early as the next settler so I don't see an immediate need for iron working (13 turns to go), as our next couple prospective cities do not appear to be in any precipitous need of jungle clearing. Militarily we can bring it just as well with axemen and/or horse archers. I could instead get writing in 10 turns, or masonry in 8. Writing can be used to improve research; GNP-wise we're currently in 7th place. Masonry to choprush Pyramids, although we don't have stone so it's going to be a lot of trees (certainly doable though if we don't get beat to it). A 2nd worker is due in 2 turns from capital.

If we're going to go for the Pyramids we might as well start researching for it now imo. We'll have time for a 3rd settler during the research. Get that wonder down, then settle/conquer additional cities. Or we can go the builder/infrastructure route, trying to set up our cities so as to be self-sufficient in commerce and fairly productive, and perhaps delaying conquest a bit. So given these circumstances, thoughts on our next move, build/research-wise?
 
Turn 0 I switch to Masonry and decide to go for it.

Turn 1 stop worker to move to forest to prepare to chop. Explore with archer/scout

Turn 2 I see America has settled New York.

Turn 3 Barb warrior appears from north of Orleans. Archer gets into position across river on forest tile

Turn 3 EOT Barb warrior dies to our archer

Turn 4 Another barb warrior appears from west.

Worker chops a forest tile towards settler production

Turn 4 EOT Huayna Capac requests OB and I accept.

Turn 5 Appears that there's a barb city to the far west of Orleans.

EOT Turn 5 Our archer kills barb warrior west of Orleans
Another barb warrior appears south of Capital

Turn 6 Mostly worker actions, trying to time research, chopping sequence and settler production approximately right.

Turn 6 EOT Masonry comes in. Writing next.
Barb moves closer to capital.

Turn 7 :hammer: There's an Incan archer inside our city border too right beside the barb warrior.

Turn 7 EOT: Incan archer beats the barb warrior for us. Settler completed in Capital. Set it to Pyramids. 2 workers are chopping atm.

Turn 8 While moving settler out of the city I just notice the outlines of ANOTHER barb city east of Capital. We're going to have our hands full just conquering those barb cities, nm the neighbors :lol: Settler heads north.

Turn 9-11 :hammer: Keep moving settler north.

Turn 11 EOT worker finished in Orleans. Begin...barracks.

Turn 12 3rd worker begins to mine the copper. The other 2 workers keep chopping.

Turn 13 :hammer:

Turn 14 :hammer:

Turn 15 worker finishes mining copper. Settler is near destination along with archer escort.

We'll get writing EOT. Some screenshots follow..

View attachment 111256

American founding NY earlier on.

View attachment 111258

Pyramid is well over half done. I've been dedicating 2 workers to choprushing so capital isn't connected yet to Orleans (that now has copper) Need some more workers and units now for protection once Pyramid is taken care of. Notice the barb city to the east of capital.

View attachment 111259

The state of our neighbors to the west (barb) and north of Orleans.

View attachment 111257

Where our settler is now. It's a judgment call whether to go ahead and settle on that spot asap.

Good luck!

View attachment 111260
 
Thanks goraemon. I haven't time to look at the save now but I'll check it out as soon as I can for comments. Looking good though.

goraemon...just played
knupp715...UP NOW (15 turns)
Nad...ON DECK (10 turns henceforth)
grs
Greebley
 
Got the save and just checked it out. Looks like we should be watching out for barbarians with two cities on each side of our borders. Below is a screenshot, it speaks for itself.

We could build a city on the proposed tile in order to rake in all four resources in the city radius. This would come at a price though as we would be losing many tiles in exchange for mountains.
 
Forgot to mention. If the barbarian city is on the tile we were originally going to build a city (I think it is) then we should think about capturing it sometime soon.

I'm going to play tonight comments, suggestions?
 
haven't looked at the save still, but yeah, the proposed site looks perfect, and definitely if a barb city is in exactly the spot we want then we capture and save a settler, otherwise raze it. If we can secure the Pyramids, then we can get cracking with military builds pretty quickly after
 
(1) 1160 B.C. We finish researching writing this turn. I decide to go for ironworking in order to chop those jungles and also to look for any local iron resources. Two forest chops also come in on this turn, greatly reducing the Pyramids to only six turns.
I also took a long time contemplating whether or not to move the settler. Move it and get four resources inside the city radius, but also sacrifice some land tiles for ocean tiles. Or stay where I was and only get two resources in the radius. Ultimately it was me remembering that this is a continents map and we will need some coastal cities to build ships for overseas campaigns which swayed my decision to move the settler

(2) 1120 B.C. Lyons is built on the proposed city site and starts on a worker.

(3) 1080 B.C. Some minor worker actions going on. Pyramids due in only four turns. No sign of any hostile barbarians.....yet.

(4) 1040 B.C. Lower research rate down to 70% and still losing gold with only one gold peice in our treasury and -1 gpt.

(5)1000 B.C. Stonehenge built in a faraway land. Orleans builds a barracks and starts on an axemen.

(6) 950 B.C. Pyramids have been build in Paris! Paris starts on a library to boost research. Also, nothing better to be built, waiting for copper to be hooked up. Incan infidels are also spotted. Rumors of them looking for a location to build a city is spread around the French empire.

(7) 900 B.C. The incans build a city hoping to rape us of our resources.

(8) 850 B.C. Orleans builds an axemen and starts on another axemen. This axemen heads to the barbarian city.

(9) 825 B.C. Dull years for the French people...

(10) 800 B.C. The oracle has been built in a faraway land. Our axemen scouts out to see that 3 archers our protecting the barbarian city-state of Chinook.

(11) 750 B.C. Our axemen easily cuts down a defensive archer in Chinook and we lower their city gaurd.

(12) 725 B.C. Iron working is discovered (iron is just outside Paris's cultural borders), any other tech besides fishing and myctisism has an extremely long research time, so I decide to go back for Myctisicm to fill in the bottom of the tech tree. Orleans builds another axemen and starts on another one. Paris builds a library and starts on settler. Still waiting for copper to be connected.

(13) 700 B.C. Lyons builds a worker and starts constructing a barracks.

(14) 675 B.C. Confucianism is founded in Machu Picchu. I switch Paris to an axeman now that it is connected to Orleans.

IBT: Chinooks 2nd archer attacks our axemen (who was fortified on a jungled hill) and of course (edit: we win) wins. Now only one archer remains gaurding the city.

(15) 650 B.C. Yawn, enter
 
got it, will probably take a look and play tomorrow
 
Sorry I've been really slow this round, been a crazy weekend :crazyeye: I'm gonna be playing shortly so the save and report should be up in a few hours
 
Inherited Turn, 650BC

The Inca have identified themselves as our first targets by their ridiculous placement of Ollantaytambo between Orleans and Lyon :crazyeye:. In the mood I'm feeling, their time might come quite soon.

I think we need to get on the warpath quickly to fund our economy with pillaged gold. At the moment we have an advantage, in that we have copper already hooked, horses being hooked, and iron resources available also. This resource advantage will not be around forever so I think we should use this window if we can. However, Lyon is in quite a remote location. It's in the perfect spot for resources and long term empire-shape, but in the short term it is hard to defend. This makes going to war against the AIs not entirely straightforward.

Taking Chinook next turn will be no formality either. One of the axes we have next to the city is at only 1.6 health.

From a technology point of view, I think we need sailing soonish to get Lyon online and to spread its horses; we need alphabet so we can get into the trading loop and so we can do some Civ 3 style "pointy-stick research" (extort techs from the AIs after bashing them militarily), and we need currency and code of laws to sort out our economy. Oh yeah, and we need military techs too to accomplish our conquest objective :p. No small ask.

The only thing I do on the inherited turn is sign open borders with Washington.

Turn 1, 625BC: Orleans completes axe, starts library.

I decide not to attack Chinook. Our odds of winning with the fresh axe are 66.5%. The injured axe has only a 3.3% chance. I'm not willing to risk troops against barbarians when there is no immediate damage they can do to us. The injured axe steps out of the borders to heal, the fresh axe fortifies.

I start a revolution to go to representation and slavery.

Turn 2, 600BC: revolution complete.

Turn 3, 575BC: mysticism is researched, I start alphabet (23 turns eta).

Turn 4, 550BC: The Inca move an archer next to Chinook, a barbarian archer is seen near Orleans, Paris completes axe and starts settler, Washington converts to Confucianism.

The fresh Paris axe heads toards our proposed western city site.

IT: the Incan archer defeats the barbarian archer to capture Chinook! WTH?! :eek:

Turn 5, 525BC: such an insult must be rectified. Open borders are cancelled, and then...

RCM6CCNadIncaWar.JPG


Our axeman razes Chinook to the ground (took a screenshot but it didn't appear in my folder...bug?)

Turn 6, 500BC: our troops head towards Orleans and Ollantaytambo. Our scout is keeping an eye on Incan borders to watch for troops heading our way.

Turn 7, 475BC: move an axeman next to Ollantaytambo. It's defended by an archer and a quecha and the damn thing's on a hill :o

Turn 8, 450BC: Lyon completes barracks and starts warrior.

Turn 9, 425BC: the Americans found a city which threatens our gold resource near Paris and our western site. That's their death warrant under production. Who do these AIs think they are trying to hem us in?

Turn 10, 400BC: Paris completes a settler, whch heads towards the western spot, and starts axe.

Just as we get in a position to attack Ollantaytambo with 3 full-strength axes, the Incans now have another archer in there too :blush:. I'm gonna go slightly over my 10 turns to leave the game at a cleaner transfer point.

IT: incredibly, one of the Incan archers leaves the city!

RCM6CCNadIncanMadness.JPG


Turn 11, 375BC: Orleans completes library, starts axe, Lyon completes warrior, starts library.

With only 1 archer to worry about in Ollantaytambo, the odds are turned. 2 of our axes are Strength 1, City Raider 1 & 2, and they have a 57.2% chance to defeat the archer. Our other axe, which does not have City Raider 2, has only a 25.2% chance of victory...what a difference a single promotion can make!

I decide to attack with one of our City Raider 2 axes. Our axe is reduced to 1.2 health but we win!

Our remaining axes have a 99.6% and 100% chance against the Quecha. What little difference a promotion can make! :D

The City Raider 2 axe razes Ollantaytambo (again I took a screenshot but it hasn't materialized in the screenshots folder. This is pretty annoying).

IT: the "loose" Incan archer attacks one of our wounded axes and wins :(. I should probably have taken the chance to attack it with the unused axe, but we only had a 55% or so chance of victory (jungle defence) and I didn't want to risk that. Turns out (combat log) the Incan archer had an 82.4% chance against our wounded axe. Is there no way to premeditate and check odds for defence?

Turn 12, 350BC: our uninjured axe has a 73.6% chance against the now-wounded Incan archer. I go for it and we win flawlessly.

Rheims is founded on the western site and starts library. Does anyone know how to get rid of the player-inserted note below?

RCM6CCNadRheims.JPG


Note also the American city to the north threatening our gold.

As for the future, Machu Pichu is only defended by 1 archer at present...our scout is providing valuable intel. Maybe we should consider pressing the attack?

Over to grs.

The Save: http://www.civfanatics.net/uploads11/RCM6CC_BC-0350Nad.Civ4SavedGame

Nad...just played
grs...UP NOW (10 turns)
Greebley...ON DECK
goraemon
knupp715
 
Does anyone know how to get rid of the player-inserted note below?

Zoom out into the global zoom. Press the button where the ping button usually is (when you're not in global view), press delete, and click on the sign.

Looks like a strong set of turns. The AI's are really pushing into our borders. We have the advantage with all of our resources and we should use it. I say we should organize a small stack consisting of axes and attack Machu Picchu razing it to the ground while we focus on further expanding and infrastructure on the home front.
 
I consider the library in Rheims quite risky while we are at war, but I see what we want to achieve and keep building it. Note that building a camp does not clear jungle or forest. We have a camped ivory near Orleans, that has still a jungle on it and misses food because of that.

325BC Taoism is founded in a far away land. Huayana Capac converts to pacifism!?
300BC --
275BC Paris axe - settler (for yellow dot).
250BC Huayana Capac converts to Taoism - he founded it.
225BC Start to remove the jungle from the camped ivory.
200BC Orleans axe - axe. Plato is born. Incas offer 90g for peace - no.
175BC Moses and Euclid are born.
150BC Lyons library - archer. Huayana Capac shows a galley with an archer and a settler near Lyons.
125BC Orleans axe - axe. An Incan archer kills our scout.
100BC Alphabet learned. Trade alphabet to Washington for mathematics and fishing. We can research a number of usefull techs now: literature to build the Epics and on the way to get a free GA with drama; construction for bridges and engineering; currency for trade routes and markets and finally metal casting for forges. I would take currency first, but we probably need them all anyways.
The battle of Machu Picchu: axe dies to archer, axe kills archer, axe kills spear, capture a worker, plunder 111 gold and decide to raze the town (we can't abandon iirc). Another axe avenges our scout and kills the Incan archer on a hill. There is a barb town se of New York.
 
Ok, I looked at the game and had several issues I thought we should all get a say in.

Question 1: Where is where the 5th town is supposed to go?

I put 5 possibilities on the following map, but none seem to really be great.

1) would be my choice if we build a town there. We have two weaker sea squares with no lighthouse, but it gets 3 bonus resources (wheat, cow, Iron). It does lack a +1 gold river squares.

2) Overlaps with our other town and has a mountain. Thus it only has 17 workable squares. Has less resources. Does get the river and the bonus gold.

3) No overlap but not on the river and fewer river squares. I feel 1 is superior to this.

4) Being coastal can be an advantage. We may want more than one coastal town when we need to build boats. Misses the cow resource though and has fewer land squares.

5) Not use the settler just yet.

Summary: My vote: 5 if Q3 below is yes, 1 if Q3 is no.

I like either 1 or 5. I would hold off on settling if we do go to war (see 3 below) and build the town 1 if no war if it was soley my choice. I am not fond of location 2 or 3 despite the river due to squares lost.

Question 2: Do we really want to research Metal Casting first?
We have nothing to build in our towns but granaries and units. We would get Forges with Metal Casting, but it is 23 turns before we get there. Our research rate seems pretty low. Construction is only 17 turns and gives us Catapults and War Elephants which seems a better deal.

Question 3: Do we want to go to war with America?
They currently outclass us in tech. We could weaken them now while we still can. I can pillage and/or post units in their territory to try to supress their growth. They likely have a strength 6 unit (if they have Horses or Iron). Given that we are well situated to crank out units, I am inclined to favor the idea of war. I will want Spears in case they do have Horse Archers, but Axe+Spear pair should be able to pillage a good bit. It is a nasty combination. I wouldn't really go for cities yet, but bide our time until War Elephants (probably also not declare war immediately since Construction is still 17 turns away).

--------------------------

So if I was to play without advise, I would switch to construction, hold off on using the settler, and plan on starting an American war in about 5-10 turns and start to pillage with full warfare coming after (about the time we get construction) We would be at war with 2 nations, trying to eliminate them from the map and own our continent early. I think we could do it, but am not sure what America has.

It may put us behind in tech (but right now we cannot trade anyway) which may be hard to catch up - though we may already be having this issue even if we don't attack and America would grow to dominate the continent and be a major pain to take out taking much of our time.

I will give us at least a day to decide these issues before I play.
 
My Two Cents:
Expansion - I would build a city directly where the barbarian city was razed. Yes, iron won't be in the city radius, but when borders expand we will be able to grab it. Plus, three food resources will help that city grow quickly. The River will help with commerce, and there are 4 (I think, maybe 5) hills which should get mines on them. This city would could be a very good one.

War - I agree, pump out some units and raze the American city to the north of us. I think our last city (sixth one) should be way up in the northern continent with lots of culture to try and connect to our cities. Maybe we could capture either America's or Inca's capital.

Warplan - My personal opinion is that we should serverely hurt both civs expansion. Pillage their land, grab some cash, and look for any cities that are poorly defended, and attack them where they are weak. As for an all out war right now, I don't think we have the time. Destroying them both right now would cripple us technologically and put our cities way back on infrastructure. We should save this for a later time. But not too late, because if other civs start settling on our continent before our city in the north (if that is what we decide to do) has the cultural borders spread out enough to get rid of them, it could mean trouble.

Tech - I agree on switching over to construction and then returning to Metal Casting Later
 
Q1: I don't see a map, so I can't decide :)
Q2: As I said above, we probably need all these techs. Construction is good, I'd favor currency. If we go to war, construction is the way to go.
Q3: If you think we can handle them, let's attack. I agree, that it probably won't get easier later on.
 
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