Randomly Conquering Monarch 6CC

I guess I just don't like the overlap with the other city. I don't remember there being overlap before so I was assuming that the city in the north was placed differently.

I guess the real question is whether we care if there are 2 squares overlap. 3 at least avoids any overlap.

I do see the advantage of 2 and 3 having the hills as well as the river. that may make them the best choice (better than 1 or 4).

Alternatively we could settle our 5th and 6th towns where the AI is now. This will give us possibly better locations and allow us to control the island better. It means waiting though.
 
I don't want to discuss this to death, but I see no overlap. The spot has 3 bonus ressources - two types of them not in any city radius yet.

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You are right. I just can't count. I will place the town in the given spot then. Sorry about the confusion and thanks for the clarification.

So I will prepare for war - probably declare it towards the end of my turn, build the town in the spot above, and work toward construction before Metal Casting. Elephants and Catapults will mean we can take out our enemies.
 
Turn 111 (100 BC)
Research begun: Construction
Christianity founded in a distant land

Turn 112 (75 BC)

Turn 113 (50 BC)

Turn 114 (25 BC)

Turn 115 (0 AD)

Turn 116 (25 AD)

Turn 117 (50 AD)
Tours founded

Turn 118 (75 AD)
Axeman defeats (2.00/5): Incan Archer
We captured a settler.

Turn 119 (100 AD)

Turn 120 (125 AD)

Turn 121 (150 AD)
Contact made: Persian Empire
Tech learned: Horseback Riding
Tech learned: Sailing
Tech learned: Meditation

Traded Alphabet and Mathematics for the above techs with Persia. We see them across the water.

Notes:
I am pretty sure that Axemen are not safe on flat terrain as America has horses and therefore Horse Archers. I do not know about terrain with only hills. I would stay in forests until the Spear arrives (for the force that lacks a spear - the stack near New York). Once we have the Spear, I would pillage the Horses first (but I would wait for the Spear to do so).

The Spear+Axe combo was not attacked (yet?), so it can pillage. We may want to leave the extra axe near New York to suppress workers (leave in forest).

Once we get Construction (4 turns) we can build Cats and Elephants and start Razing American towns.

We have planted 5 towns so we get one more spot. I suggest we wait until we know what is on our continent better.

Nad1_AD150.jpg
 
OK just some highlights for today, bit of a hurry

We now know construction, priesthood, polytheism, calendar and metal casting (last one was aided by GE, calendar we traded Cyrus w/metal casting)

Tentatively started on literature at deficit research can be changed

Traded Cyrus one of our wheat for his clam

Construction came in during my 4th turn, built several catapults quickly and rushed Washington's cities

New York had something like 5 mixed units (axes, spears, swords, horse archers) in them plus 50% defense, catapults helped in this regard, I plundered his horse pasture

We razed Atlanta

We took New York

I focused on America during my turns so not much progress with Inca

Option to sue for peace is there with both Inca and America anytime

I finished forge in a couple cities and they can churn outs units faster

I tentatively started forge in some other cities but up to you to change them as need arises (all of them can complete it in 10 turns or less I think)

Cyrus sneaked off w/one of his settler galleys and settled a city on the SE corner of continent

Our GNP is pathetic right now but our military and production are OK (2nd in both) which is why I think we should just try to conquer as much as possible while we can

One screenshot

RCM-empire.JPG

Good luck:)
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We don't have to keep it for the end of time. Unless we're immediately going to found another city, we can make use of it for now, if nothing else for resting troops and maybe some specialists. When we find a better spot/city we can just starve its population to 1, give it back to America or whoever and raze it. Besides holding it is a deterrent to others sneaking another city to that spot. Cyrus already founded a city on the SE portion of our continent. Better we hold on to NY for now than risk handing off the land mass to another civ.
 
One problem I noticed in another game. I let barbarians capture a city I had previously captured because I was planning on razing it when I captured it back. Well I didn't get the option to raze, it auto-captured it. If we do give it away, we may have to allow the civ to keep it - the city may be impossible for us to destroy. I am not sure on this, but it is something to watch out for as we may end up with 7 cities if it turns out we don't get a raze option once we capture it once. We could experiment with this first to see if it is true or not. I could have been mistaken or giving it away could be different than having a barb capture it.

Actually, if we truly cannot raze it, then it is probably our 6th city whether we want it or not. Going for conquest without reaching 7 cities would be very hard otherwise.
 
goraemon said:
We don't have to keep it for the end of time. Unless we're immediately going to found another city, we can make use of it for now, if nothing else for resting troops and maybe some specialists. When we find a better spot/city we can just starve its population to 1, give it back to America or whoever and raze it. Besides holding it is a deterrent to others sneaking another city to that spot. Cyrus already founded a city on the SE portion of our continent. Better we hold on to NY for now than risk handing off the land mass to another civ.
Sorry, that doesn't convince me. It was a mistake to keep it with the unability to raze it.

@Greebley: I think you can't raze it, if it has native population, so we would have to lose it very fast!
 
OK, I didn't know about the native population rule, so in that case we should just starve it down asap. At worst, we should be able to get it to 1, give it away, then retake/raze it soon afterwards. Or is this impossible too? And grs, how about being a bit more tactful in your approach? What convinces you or doesn't was never the issue.
 
I agree on keeping the city, whipping the population down, and then giving it back to either America or Persia. I opt for keeping the city for a while (keeping pop at 1) and giving it back to America when we are at peace. I don't want Persia to gain to much power.

I've got the save and I'll play tonight.
 
First I check things out a bit to see what is going on. Looks like we are doing great production and military wise, but our GNP and tech research is extremely lacking. After these wars, we really need to improve this side of the game.

I lost some key shots this time (sorry) which really makes me mad. For some reason they didn't register and go into my screenshot folder (this seems to happen among a lot of people :confused: ). Anyways, I decided for Lyons to build the Colossus. It wasn't the most worth-while decision, but it was extremely cheap with our copper (6 turns) plus I chopped some forests. The extra commerce, even for only 3 cities, could really help us, and it only equates to losing out 1 1/2 elephants. The GM points also swayed my decision.

Our troops our moving towards the barbarian city of Thracian. Three archers are in the city against our two cats and two axes. Although we don't have the greatest odds I still attacked the next turn and actually took (and razed) the city. We then discovered Peter out to the west and we traded cows for spices (I think (lost the screenshot)).
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Our troops our also approaching Washington.
Our troops razed Washington with only cat sacrifices (lost the screen of this too). Meanwhile, Lyons quickly completes the Colossus. Paris has a choice to start on the Great Library. Although our goal is conquest, if we are fighting mechs with macemen, we won't be able to do anything. Maximizing sheilds plus chopping a forest or two can quickly get this wonder done and it can really help out of research rate.
 
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A barb city pops off right outside our borders and an archer takes a worker that was chopping a jungle right next to their city. :mad:

The Incans then decide to send off a settler with an escort longbow (they have fuedalism). The Americans have a settler in a galley heading for the southern tip of our continent. Our elephants are gathering near the new barb city that just popped. We have an axe on barb control at the barb city ruins. I left whoever is next up to move our army near america and a worker. We are currently researching monarchy-fuedalism. Currency would be nice in the near future for extra trade route income.
 

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Regarding New York: I think maybe keeping New York wasn't such a bad idea. It has 3 resources within it's borders so that's a plus. We still have to explore the north to figure out if there are better city placement tiles. I whipped a work boat there to go to the fish in the south. It is now working on a barracks in case we do keep the city (Feel free to veto this decision).
 

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grs, how about being a bit more tactful in your approach? What convinces you or doesn't was never the issue.
Huh? I think the idea of a SG is that different players give their ideas about situations and deceisions in a certain game situation, so I guess it does matter what convinces you, greebley, knupp715, Nad or me in this parcticular game.

I am not sure what I said to offend you, since I only critisized a deceision of yours, but if I did, I am sorry, since it was not my intention to do so.
 
Won't be able to play til tomorrow so that's cool. Got it anyway, will read through the massive progress we've made in the last few turns and play in the morning.
 
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