Randomly generating Terrain in WB?

BFD8656

Chieftain
Joined
Jan 29, 2006
Messages
87
I am wondering if anybody knows how to randomly generate Terrain. I have the land masses I want but I would like the computer to generate the terrain so as to be more realistic. I know about "map.generatefeatures" and "map.generategameelements" but they only add trees and jungle. I would like to have the computer generate mountains, hills, desert, tundra and plains. I am sure I have missed it somewhere in these forms but I give up!
 
I don't see anything in the api to do this. It's very unlikely that they'll have a method to convert land into hills and peaks because generating water/land/hills/peaks is typically a single step in their map generation process.

A method to generate terrain (desert/tundra etc), is more likely, but I don't see it.

The way it works is (roughly) like this:

1) generate base plot type (ocean, land, hills, peaks)
2) add terrain (desert, snow, tundra, etc) to lands and hills
3) add features (forest, oasis, etc)
4) add bonuses (copper, dye, rice, etc.)
5) add goodies (goody huts)

So the methods you are using lets you re-run steps 3,4,5. I don't see anything to let you re-do 1 or 2, and something to let you re-do just part of 1 is really unlikely.
 
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